Space Hulk Deathwing: Enhanced Edition.
Yes, that game was pretty bland and while I was on a GTX 1060 3GB at the time, I was absolutely wowed by the amount of detail that Streum On Studio did in regards to building the interiors of the Space Hulk, sparing no expense on Imperial Architecture.
Whoever was leading the art direction for the in-game environments is probably a blessed son of Rogal Dorn.
Yes, that game was pretty bland and while I was on a GTX 1060 3GB at the time, I was absolutely wowed by the amount of detail that Streum On Studio did in regards to building the interiors of the Space Hulk, sparing no expense on Imperial Architecture.
Whoever was leading the art direction for the in-game environments is probably a blessed son of Rogal Dorn.