I ask the PCG staff a regular Weekend Question and post the answers on the site. If you'd like to throw in an answer here, I'll squeeze the best into the finished article!
This week's question is: Do you like bad guys who talk a lot?
Halo Infinite blessed us with the most amusing grunts in the series, which is quite an achievement considering they've been chatty since the original. According to the deep Halo lore they learned English specifically to insult humans in combat, thanks to a flourishing alien black market for Earth soap operas. I'm not making this up.
Talkative enemies are a feature of stealth games—think of all those taffers in Thief, thugs fretting about Batman in Arkham games, and guards discussing criminal sociology in No One Lives Forever—but even genres where NPCs don't need to announce their presence so you know where they are at all times sometimes have mouthy bad guys. That's not always a good thing. How do you feel, are you pro or anti bad guys who don't shut up?
This week's question is: Do you like bad guys who talk a lot?
Halo Infinite blessed us with the most amusing grunts in the series, which is quite an achievement considering they've been chatty since the original. According to the deep Halo lore they learned English specifically to insult humans in combat, thanks to a flourishing alien black market for Earth soap operas. I'm not making this up.
Talkative enemies are a feature of stealth games—think of all those taffers in Thief, thugs fretting about Batman in Arkham games, and guards discussing criminal sociology in No One Lives Forever—but even genres where NPCs don't need to announce their presence so you know where they are at all times sometimes have mouthy bad guys. That's not always a good thing. How do you feel, are you pro or anti bad guys who don't shut up?