Heidly-ho, Gamerinos. Another week, another weekend question. I ask the same question of the PCG staff and forums for a regular feature on the site. If you'd like your answer to be considered for this week's post, feel free to comment on this thread!
This week's question is: Do you ever set self-imposed challenges when playing videogames?
Pacifist runs, "Nuzlocke" attempts of Pokémon, heck, even the venerable speedrun are just a few ways that players have derived new challenges from games outside your usual difficulty slider. Some developers have even responded by building such challenges into their games: the Thief series used to instant-fail you if you killed anyone on the hardest difficulty, while "hardcore" modes in games like Diablo 4 or The Witcher 2 introduce mechanically-enforced permadeath.
I've been thinking about this sort of thing as I replay Deus Ex for the umpteenth time, quicksaving before and after practically every stealth takedown. Similarly, my early game pacifism always gets replaced with a late-game eagerness to slice up MJ-12 commandos with the Dragon's Tooth Sword. I lack the self-discipline for anything else.
This week's question is: Do you ever set self-imposed challenges when playing videogames?
Pacifist runs, "Nuzlocke" attempts of Pokémon, heck, even the venerable speedrun are just a few ways that players have derived new challenges from games outside your usual difficulty slider. Some developers have even responded by building such challenges into their games: the Thief series used to instant-fail you if you killed anyone on the hardest difficulty, while "hardcore" modes in games like Diablo 4 or The Witcher 2 introduce mechanically-enforced permadeath.
I've been thinking about this sort of thing as I replay Deus Ex for the umpteenth time, quicksaving before and after practically every stealth takedown. Similarly, my early game pacifism always gets replaced with a late-game eagerness to slice up MJ-12 commandos with the Dragon's Tooth Sword. I lack the self-discipline for anything else.