notices... bans everyone who went off topic... gee, its awfully quiet around here.
I guess its one the main difference between most AAA/Indie titles... what sort of PC you need to run them.
mainly stems from fact AAA games take so long to make because of all the time wasted on way tracing and other graphics features and not on the actual game play.
Indie take risks, AAA buy the Indie companies that succeed... and rip them to shreds trying to understand why it succeeded... often just ending with a dead carcass at end. That is why you could call them vultures.
Graphical features are a part of it, but making them bigger and more complex, mismanagement, and chasing trends (which can change direction of a game during development) all affect the length of a triple A game.
Note that these can also affect indie games, a lot of the time we may not know the overall time it takes to develop an indie game. I have no idea how long Balatro took, for example, but smaller devs tend to be more focused and change their minds less.
And note when I say "indie" I don't mean "amateur" which is what most of the games release on Steam are...amateur. I mean, how many games on Steam do you ignore solely because they look like some high school project?