Thread for all things STALKER 2. How are you liking it so far? Have any memorable experiences you want to share? Post it all below!
What CPU does your system have? What is your GPU? Given that this is an open world game, if you have an old system, you might be CPU bound, and you might be able to raise some graphics settings without losing FPS.Thread for all things STALKER 2. How are you liking it so far? Have any memorable experiences you want to share? Post it all below!
Ryzen 5700X, 16GB DDR4 @ 3600MHz, RTX 2060 6GB. For my system I’m going to guess a mix of both CPU and GPU limitations, especially with only 6GB VRAM. I’ll have to do those tests another time, but if I set it to the Medium preset with no DLSS, it runs decently but I have a strange image issue where there are “sparkles” and specks everywhere, I’ll get a screenshot. Upscalers improve FPS and removes those sparkles, but adds in a very minor amount of input lag, and of course image can be a bit fuzzy when using upscalers on 1080p.What CPU does your system have? What is your GPU? Given that this is an open world game, if you have an old system, you might be CPU bound, and you might be able to raise some graphics settings without losing FPS.
Never mind the test. You have a good CPU. I couldn't remember. As you've said, the game has technical problems.Ryzen 5700X, 16GB DDR4 @ 3600MHz, RTX 2060 6GB. For my system I’m going to guess a mix of both CPU and GPU limitations, especially with only 6GB VRAM. I’ll have to do those tests another time, but if I set it to the Medium preset with no DLSS, it runs decently but I have a strange image issue where there are “sparkles” and specks everywhere, I’ll get a screenshot. Upscalers improve FPS and removes those sparkles, but adds in a very minor amount of input lag, and of course image can be a bit fuzzy when using upscalers on 1080p.
Most obvious areas of frames tanking are when entering larger settlements full of NPCs. They have a lot more going on internally than just a pack of enemies, because I cleared out a bar full of about 10 guys and my frames didn’t dip nearly as bad as entering settlements that could have the same if not more NPCs around.
I also have seen lots of posts around specifically about the FPS tanking when in dialogue. Seems to be a common issue, for some reason when in dialogue with a character your FPS can go down to about 5. I’ve ran into this issue a lot. One poster said a temporary fix is to open graphics settings, hit Save without changing anything, and it works temporarily. I tried that and it does help but it always goes right back to the issue eventually. Also, this doesn’t seem to happen when I don’t have any upscaler turned on, but then my overall average FPS is worse. Minor issue to me because it doesn’t happen out in the open world where it would be more annoying if it did.
Later in the game, there is a vendor that lets you sell broken weapons. You can also unload the weapon and take the ammo for those of you who like hoarding or are in a clinch.
- Selling Weapons & Armor: you can only sell weapons and armor is the durability is still decent.
Some stashes also have artifacts near them, so just going to the area might be lucrative even if the stash is bad. I'm not 100% sure of this, but I think stashes come with quality loot depending on the stash description, so if the stash description does not sound great, it probably isn't either. There are also a few stashes that will not show up on the map containing good items which is a carrot in itself for deep exploring.
- Stash Boxes: There are stash boxes hidden all over the map, but sometimes not worth dedicating time to seek them out. Early game, it’s worth finding them as they have lots of healing and ammo. As you progress, it’s better to find them on your way to another objective rather than go out of your way for it.
Funny thing was I was bleeding from the first enemy and finally found a bandage. Fixed myself up and immediately walked into a barbed wire fence and started bleeding again...
The whole AI system is not working and the devs have pointed that out, which is why you get enemies suddenly spawning into the place you are in or factions not doing what they are supposed to do. Some of the enemies also run away if you stand on stuff which I guess is not working as intended. The one thing that really makes me riled up is all the bloody scripted enemies! You run into a small cave and there is NOTHING there. Then you loot a stash and suddenly a mutant spawns behind you. To add insult to injury, you don't even need to fight the mutants, you can just run away.Started over. Since I saw a bunch of people saying there wasn't any difference in the difficulties,
That is also why I like some of the moments in STALKER 2 when you are trapped. Later in the game, there is a type of puzzle you have to do, and while you are doing the puzzle you are being attacked. This is cool because you are stuck in a room with nowhere to run before you figure out the puzzle and having something attacking you while you try to think is stressful and it creates of moment of suspense.@Frindis "To add insult to injury, you don't even need to fight the mutants, you can just run away."
You might be surprised how many games you can do that in. For instance, I hardly killed anything in my second playthrough of RE7, and a lot of the enemies in the last Serious Sam were avoidable, same thing with Evil West (occasionally)--those were 3 of the most recent shooters I played. No way I'm sticking around to fight mutants in Stalker unless I have to.
Well, we'll have to disagree on RE7. Final boss was bad, but the rest of the game was great. It's a survival horror game, not a military shooter. I wouldn't have any interest in a military shooter.That is also why I like some of the moments in STALKER 2 when you are trapped. Later in the game, there is a type of puzzle you have to do, and while you are doing the puzzle you are being attacked. This is cool because you are stuck in a room with nowhere to run before you figure out the puzzle and having something attacking you while you try to think is stressful and it creates of moment of suspense.
I did experience a bloodsucker following me for a very long time and that was exciting. It seems they are more prone to follow you if there are open fields and they have a line of sight on you. It could also be that it is just a distance thing as it is with the other creatures, that if you reach a particular distance then they just stop following you, but since this mutant is much faster than most other creatures they tend to follow you for a bit.
I played RE7 with my nephews and when we got to the mines/ship we just started to run through everything. Unfortuantly there was a shift from the slow pace in the first half of the game to a more arcady feel, so we all just lost any interest in taking the game seriously. The last boss? What a bloody joke.
It's kind of interesting that the game has so much character that everything can be broken, and we all still like it.Put some more time into this after the patch. Im not sure what it really fixed because i havent noticed much, it could be because of the performance mod im using but im not sure.
I still run into a lot of bugs too. You guys notice that the voice changes when talking to people? One minute theyll be talkin like they are on a radio (which they are) and then itll sound like they are standing next to you and vice versa? Also, watching NPCs walk around and do stuff is funny because they usually glitch into somethin or their bodies get stuck in weird jesus-on-the-cross type stances with their arms out.
But all these bugs dont take away from the game, it looks great out in the wild and the atmosphere has me hooked a lot. I also spend a lot of time doing random things and exploring because you can find lots of ammo, meds and some-good quality weapons.
Im currently fighting a "controller". After killing a bunch of zombie soldiers i have to fight this thing. Didnt realize it was a tough fight and im out here with broken gear and not much ammo for the guns that work well against them, but a fun tense situation already, even if the fighting is kinda broken too.
After the patch, I got a bit more fps and noticed the shop prices are a bit more fair now. It could still be a bit better when it comes to armor repair cost, but too much and people might not care to do side missions or other means to get money. They have fixed some quests that were a bit broken, so more people can progress and not have to reload older saves.Put some more time into this after the patch. Im not sure what it really fixed because i havent noticed much, it could be because of the performance mod im using but im not sure.
A few times I have noticed the voice changing and the NPC T-pose I have experienced only once thankfully. Some jankiness here and there, but thankfully nothing immersion-breaking for me.I still run into a lot of bugs too. You guys notice that the voice changes when talking to people? One minute theyll be talkin like they are on a radio (which they are) and then itll sound like they are standing next to you and vice versa? Also, watching NPCs walk around and do stuff is funny because they usually glitch into somethin or their bodies get stuck in weird jesus-on-the-cross type stances with their arms out.
Hoarding for life!But all these bugs dont take away from the game, it looks great out in the wild and the atmosphere has me hooked a lot. I also spend a lot of time doing random things and exploring because you can find lots of ammo, meds and some-good quality weapons.
The controller took me by surprise, a nasty little mutant! Sucks to be in a position with less ammo and It happened to me in a larger main story battle and I was even going in prepared for something major to happen. It was one big battle and then straight into another battle without being able to get more ammo, so I had to run around evading bullets to get to the next checkpoint. It was messy, but such is the life of a stalker.Im currently fighting a "controller". After killing a bunch of zombie soldiers i have to fight this thing. Didnt realize it was a tough fight and im out here with broken gear and not much ammo for the guns that work well against them, but a fun tense situation already, even if the fighting is kinda broken too.
The game was made with passion and it shows. People tend to be more forgivable when they notice developers caring about their player base.It's kind of interesting that the game has so much character that everything can be broken, and we all still like it.
Is ammo supposed to be scarce? I've not played long enough to know. So far I'm just picking up everything,How much ammo do you have? Me: Yes.
You would think with veteran difficulty, but there is an abundance of ammo in every nook and cranny. Just looting guys and unloading weapons will net you a lot, not to mention all the loot bags, stashes, ammo crates, ammo in lockers, ammo in shelves, ammo on the ground, ammo in weird places, and ammo just about everywhere you can think of. It does make it fun to hoard, so in that department, I am not complaining.Is ammo supposed to be scarce? I've not played long enough to know. So far I'm just picking up everything,
I'm going to change to veteren difficulty tomorrow and see if I notice a difference. I've seen a lot of people claiming they are all the same.You would think with veteran difficulty, but there is an abundance of ammo in every nook and cranny. Just looting guys and unloading weapons will net you a lot, not to mention all the loot bags, stashes, ammo crates, ammo in lockers, ammo in shelves, ammo on the ground, ammo in weird places, and ammo just about everywhere you can think of. It does make it fun to hoard, so in that department, I am not complaining.
When it comes to the harsh survival factor, I would say Metro Exodus (a similar survival game) did it much better when it came to ammo scarcity and deterioration of weapons on the hardest difficulty. When it comes to enemy difficulty STALKER 2 does a good job for the most part except for a couple of ridiculous bullet sponges where you'll have to spend like 300 in 5.56 ammo. Metro Exodus had bad AI and the mutants did not have any special abilities so you just had to aim and shoot.
The environmental hazards like anomalies/radiation I think are well done. If you get too close it hurts a lot and you have to tinker a bit with the different artifacts to balance out the damage while also keeping in mind how to craft the gear to build around it further. It is quite fun and rewarding even if it could have been better with some actual stat info on exactly how much this and that does in damage. I'm not talking spreadsheets, just some number thrown out there.
If I am not mistaken you can also undo the last gear upgrade you did, so that could be a smart way to try out some of the more expensive gear upgrades and see if there is much of a difference aka wort the cost.