Dying Light 2 is my favorite game right now, and one great things about it is the RPG progression. You begin the game a slightly above average person, but after you put maybe 20 or so hours into it, you'll be doing something and say, "Holy hells, did you see that? Did you see what I just did? I'm a damn super hero!" And at that point you still have more skills to unlock, both combat and parkour, and more tools to get (like the grappling hook), and you aren't even remotely finished with the game yet. There's still plenty of game left to enjoy all your newfound wonderfunesss. It's just amazingly satisfying progression.
Compare this to the cookie cutter Far Cry 6, which completely abandoned all progression, no skills or anything, and gave you all the best weapons at the beginning of the game. As a player, what is there to shoot for in this case? What are you striving for? All you are doing is finishing a mediocre story that you've already heard many times before in previous games, just with different characters. You are basically playing the Far Cry end game for the whole game. That doesn't mean you can't enjoy it, but it feels a bit cheap, hollow and hurried.
Shortly after Dying Light 2 came out, PCG published this article:
I really wish Dying Light 2 wasn't an RPG
"... there are other ways to keep players on the hook without resorting to the dreary task of watching an experience meter slowly increase. The entire RPG side of things is really just bloat. "
Needless to say, I couldn't disagree more. Your thoughts?
Compare this to the cookie cutter Far Cry 6, which completely abandoned all progression, no skills or anything, and gave you all the best weapons at the beginning of the game. As a player, what is there to shoot for in this case? What are you striving for? All you are doing is finishing a mediocre story that you've already heard many times before in previous games, just with different characters. You are basically playing the Far Cry end game for the whole game. That doesn't mean you can't enjoy it, but it feels a bit cheap, hollow and hurried.
Shortly after Dying Light 2 came out, PCG published this article:
I really wish Dying Light 2 wasn't an RPG
"... there are other ways to keep players on the hook without resorting to the dreary task of watching an experience meter slowly increase. The entire RPG side of things is really just bloat. "
Needless to say, I couldn't disagree more. Your thoughts?