I might as well start one
store.steampowered.com
So I can guess new players won't get this:
Seeing buff names reminds me that two of those are essential.
Best place for tips on how to play: https://darkmatters.org/forums/index.php?/forum/357-sacred-2-guides-maps-walkthroughs-and-videos/
they responsible for creation of
Its got some unique ideas I haven't seen copied:
Sure makes game easier if you just have to get to a certain lvl to put gear on.
Set bonuses can be addictive and it can suck if game doesn't give you replacement parts.
The game is more likely to give you equipment for the class you are playing, so collecting for alts can take a while. Unless both classes use same weapons. Seraphim and Shadow Warrior both like 1 handed swords, for instance. I have lots of those in old save files.
General tips:
Read all the grave stones. Many are jokes, some are names of people from original game. I had forgotten about them
this one needs a translation:
General notes:
Hand drawn map with a super hidden quest that has you run around entire map talking to people. Lucky that is at end... if you find it. Its hidden after all. Really well hidden off beaten path. You not likely to stumble on it by accident. I don't think I ever actually finished it... just like they never finished the aim of quest... oh irony.
Aim of quest is to collect the scattered staff of Ascaron and get them back to office to make Sacred 3... Alas, they never did. Ascaron went bankrupt releasing game, and Sacred 3 doesn't exist still - you cannot convince me otherwise
As long as remastered doesn't change too much, we should be okay. May be able to expunge memory of Sacred 3 from our memory
RIP the reviewer, not the game.
Screenshots courtesy on me finding a folder from 2008.
totally serious game
Potentially not in the game:
game was originally meant to get patches that added Holidays but that never happened, most we got was Xmas and I think it was added in the community patch.

Sacred 2 Remaster on Steam
Step into the world of Ancaria as one of six heroes. Explore a massive open world and master combat arts and spells for epic loot. This remaster brings a fan-favorite back to life — with hi-res textures, better combat and bugfixes, for longtime fans and newcomers alike.
So I can guess new players won't get this:

Seeing buff names reminds me that two of those are essential.
Best place for tips on how to play: https://darkmatters.org/forums/index.php?/forum/357-sacred-2-guides-maps-walkthroughs-and-videos/
they responsible for creation of
Its got some unique ideas I haven't seen copied:
- Survival Bonus: the longer you stay alive without dying at all, the higher the level of enemies around you is and the quality of drops increases. Dying really hurts in this game. Its almost worth restarting if you do.
- Exploration bonus: the more of the map you find, the higher your magic find gets
- Icons you can use to represent macros. Game lets you combo 3 attacks into one button so you put that on task bar instead of 3 separate moves.
- Armour/weapon /Jewellery sets that have higher level versions. At approx lvl 45 you may start getting access to set pieces, as every class has multiple sets that can fall. Later at say stage 90 you may get the same armour piece again, only the newer one has better stats.
Sure makes game easier if you just have to get to a certain lvl to put gear on.
Set bonuses can be addictive and it can suck if game doesn't give you replacement parts.

The game is more likely to give you equipment for the class you are playing, so collecting for alts can take a while. Unless both classes use same weapons. Seraphim and Shadow Warrior both like 1 handed swords, for instance. I have lots of those in old save files.
General tips:
Read all the grave stones. Many are jokes, some are names of people from original game. I had forgotten about them


this one needs a translation:

- Don't buy Horses... you can buy them in stores but you can also get a Class specific mount in a quest during game and its free.... and has better attacks than the horses.
- There is a riding skill but its not needed. Just adds damage I think. Waste of points. Fun part of game is working out what skills not to take.
- Don't consume all your combat arts. The more you eat, the longer the cooldown becomes. Better to socket combat arts into gear as the penalty is smaller. There are shops you can use to combine 3 into one CA, so pick up all the ones you find, even if you don't plan on using them. How you use CA has a massive impact on gameplay.
- Shields aren't amazing, better to use buffs to act as magical shields. Shields might seem logical to have more defence but its more sensible to kill things faster with a better 2 hander or two weapons at once.
- shops are pointless. Maybe at start they might be useful but most of drops are off mobs, not from shopping... Unless you play a shopping build... then bargaining can make a difference. Some classes can sacrifice skills to that, others need them all to survive.
General notes:
Hand drawn map with a super hidden quest that has you run around entire map talking to people. Lucky that is at end... if you find it. Its hidden after all. Really well hidden off beaten path. You not likely to stumble on it by accident. I don't think I ever actually finished it... just like they never finished the aim of quest... oh irony.

Aim of quest is to collect the scattered staff of Ascaron and get them back to office to make Sacred 3... Alas, they never did. Ascaron went bankrupt releasing game, and Sacred 3 doesn't exist still - you cannot convince me otherwise
As long as remastered doesn't change too much, we should be okay. May be able to expunge memory of Sacred 3 from our memory
Screenshots courtesy on me finding a folder from 2008.
totally serious game



Potentially not in the game:

game was originally meant to get patches that added Holidays but that never happened, most we got was Xmas and I think it was added in the community patch.
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