I asked our Creative Director, @RFG_Uwe, for additional comments on this one. This comes from the man himself:Hello! How long does it take to create the concept art? Is there a team member that can always be relied on to create the craziest designs?
WE ARE LOOKING INTO MODERN DAY GRAPHICAL OPTIONS!!!!!!!!!!!!!!!!!!!!!!!?!!?!?111?1oneWILL WE HAVE RTX GRAPHICS?!?!?!?!?!?!?!?!?!?!?!?!?
At it's core, EVERSPACE 2 is a looter shooter utilizing fast-paced combat to keep the player engaged. While we are establishing the game world in a new open world space, as well as applying many RPG features, we're trying not to get too crazy with other factors to deter from our focal point: fast-paced combat with meaningful itemization. Through this, trade routes and economy systems can go a long ways, and we're planning on implementing some of these features lightly. We don't want a player to keep an open tab on the shifting market prices thoughHi there!
I was wondering if you guys plan on having some economy-related content in the future, something similar to EVE... I mean, protecting convoys, mercenary work and all seems to fit space games like a glove.
As of right now, in our alpha stage of development without being optimized, it's a bit demanding to run 4k 60fps at max settings. We added some info on the first post since this is a popular question:Is EVERSPACE 2 CPU demanding?
Make sure to have your local fire fighters on speed dial!Hey i wanted to ask if my laptop will overheat playing Everspace 2 cause lately it has been heating a bit more than usual.
We've designed ES2 with the power of next-gen CPUs, GPUs, and SSDs in mind. Stay tuned for more details to be announced soon(MT).Will the game be optimized for newly released GPU and CPU
That depends on how often you jump between locations and how powerful your hardware is. On certain gaming systems, you won't notice any loading times at all.How frequent are the loading screens? Are we going to stare at them a lot?
Do you have a cooling pad for it?Hey i wanted to ask if my laptop will overheat playing Everspace 2 cause lately it has been heating a bit more than usual.
Well, it's not a single man's job. Here at Rockfish there is a whole team involved. Usually the game designer and art director start with art references from movies, games or real world designs, from where our concept artists create several 2D thumbnail sketches. Then, from our favorite thumbnail 3D artists build a 3D block-out which gets tested ingame, sometimes for quite a long time and by the entire team, depending on the gameplay relevance of the asset.Hello! How long does it take to create the concept art? Is there a team member that can always be relied on to create the craziest designs?
Regarding the first half of your question, we'll surely have a lots of situations where you can either escort convoys and protect them from attackers or just loot them yourself with the usual consequences. And there are plenty of mercenary job boards already, don't worry.Hi there!
I was wondering if you guys plan on having some economy-related content in the future, something similar to EVE... I mean, protecting convoys, mercenary work and all seems to fit space games like a glove.
Also, if I may ask: how do the guys that make story/script are employed (apart from the huge 1000posts interatcion)? Would love to know more about that.
Thanks in advance, and GL with Everspace 2!
As much as we like content from other IPs, we really don't want to use it in such an obvious way, since lawsuits would follow immediately. But also the respect for other companies or individuals' intellectual property simply demands a certain degree of decency to develop our own ideas and content in the long run. However, it is OK to quote certain games, movies or literature in a subtle way, as long as it is recognizable as such.Will you be having any crossovers or content inspired from the likes of Star Trek and whatnot? I think it'd be fun to have a cool little easter egg like the Borg cube that'd annihilate you if you got too close.
Nerding out here of course, but I'd really like to see this being a possibility.