RFG_HCK
Registered Developer
Let's finish this on first, ok?Any plans for an everspace 3 do you think? ❤
Let's finish this on first, ok?Any plans for an everspace 3 do you think? ❤
Will the locations we can explore only be within the different star systems? Or are there plans to have locations outside of a system in the middle of no where?
Are there plans for fleet based super weapons and Larger fleet class ships to form battle-groups? In turn large scale campaigns between clans/ AI?
Did Everspace (1) ever have a different name at one point before its release? Like, for example, a place holder name? Plus, what inspired a name like Everspace? It sounds fun and catchy, but it's not something I could see coming off the top of my head; which is to say it's unique without being long-winded. I always find little trivia tidbits like this fun.
How long did you spend on making this new game?
Did you fail along the way? Any cool things you learned from that experience?
Actually, RSG stands for Roguelike Space Game as former working title of the predecessor of ES2Yes, we had a long list of ideas. Can't find the list anymore but EVERSPACE was not on it. If I remember correctly our technical artist just said it out aloud someday (probably when thinking about Everquest) and everyone was like "Yes, that sounds good!". Until then, we called it RSG (Rockfish Space Game) which still is the project name and folder name for save files.
Oh, right! It's been a long time...Actually, RSG stands for Roguelike Space Game as former working title of the predecessor of ES2
There's still a bit in there. The game slowly opens up and after a while you can go wherever you want to. There are story missions and jobs, shops, ship vendors, you can freely equip your ship. I'd say in EVERSPACE there is more action and exploration whereas in GOF there was more faction gameplay and trading (although this will still find its way into EVERSPACE 2). EVERSPACE is a more mature series. We are still fans of silly jokes but now it just feels different, more elaborate.How much of the original design philosophy behind GoF do you think still remains in the DNA of the Everspace games?
It's always great to hear praise and know we're moving in the right direction; the team is thankful for your words, and we're excited to show you what's next!@RFG_Erik not a question I just want to say I downloaded the Prototype last week and very much enjoyed it, the first thing I did was warp to another system and fly directly into a planet to see if it would kill me or force me to turn before crashing. I'm glad it killed me as it should.
It's looking to become a favourite space sim of mine and I look forward to the full release.
There are some seriously POPPIN' combat tracks that Gero (Sound & Video Director) has put together. My favorite in ES1 is titled, "Dogs in Space," which you can listen to from our Wiki (in a slightly lower quality version than what's in the game). It's number 38 on the list.What was your favorite music track from ES1? What about your favorite so far from ES2? Any snippet of it you can share?
You don't NEED to, but there is a strong story tie-in for those who have played EVERSPACE before diving into EVERSPACE 2. If you're a lore-junkie, at the very least I highly encourage reading up on the story so far.Do new players need to play the first Everspace to understand how to play this new one?
EVERSPACE 2 is aimed largely at those who enjoy fast-paced space combat, pick-up-and-play controls, 15-30 minute play sessions if needed, space exploration, story-driven narratives, and extensive ship customization.What space sci-fi fanbase do you think would go nuts for your game?
Not yet, first we need to make a game.Are you working on any DLC / GOTY editions?
Depends on what you're looking for from a game. I think there are some...interesting...mentalities to expect from game developers in the present. We at Rockfish do not want to be creating an ever-evolving, constantly-updated game. We're selling EVERSPACE 2 at a premium price (one and done), and we want to make sure it is a fully implemented - and working as intended - experience for all.How are you going to ensure that the game stays interesting for the long-haul, not just for the immediate release?
The team has since doubled in size from EVERSPACE to EVERSPACE 2. Which is appropriate for the scope and scale of our vision!Are you going to get more people for the game? So a bigger studio?
It's one of our foundational rules at Rockfish to ensure our product is pick-up-and-play, so you can dedicate tens of minutes to a single play session, or pound out the long haul of a multi-hour space trek!I'm trying to get back into gaming after having a kid but have limited time (2-3 hours per week). Can you easily come back after a week without playing and continue? IE. Are the controls/story/tasks complex, where you'd have to replay aspects to pick back up?
I mean, we hope so...but we're working on EVERSPACE 2 right now, still in an alpha phase, pretty focused on that. I think it'd be a bit silly to start planning/developing another game while we're in the midst of this one, hehe.Will there be an Everspace 3?