I think all of us can agree that video games can be addictive and we've all probably had times where we knew we should've stopped playing but kept going because we were too engrossed with a game. However, would you say that governments need to create new regulations to curb the addictiveness of video games?
There's currently six lawsuits against video game developers for making their game too addictive, with the developers claiming that they can't be blamed for making their games "too entertaining". Personally, I don't think that defence holds up considering how tightly regulated gambling is, which I would say people also do because it's entertaining. With gambling it's generally acknowledged that minors are not able to properly judge the consequences of spending money on gambling, so I don't think it would be that much of a stretch to make a similar argument for video games. For adults however I don't expect we'll see anything in the form of strict regulations of how addictive video games are allowed to be.
From this article, this particular quote stood out to me:
While restrictions on what game mechanics are allowed seem unlikely to me, I think there is room for more regulations regarding transparency of a game's mechanics. I think a lot of platforms already require developers to clearly state whether a game contains microtransactions for example, but I don't think that's required by law yet. It also doesn't tell you if the microtransactions are just cosmetic or whether the game makes it practically impossible to experience all of the content of the game without buying microtransactions. I could imagine restricting the term "free-to-play" for games that you could reasonably play completely without paying, for example.
You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
Microsoft, Rockstar, Epic, and others are being sued for using "addictive psychological features" in games like Minecraft, GTA 5, and Fortnite.
www.pcgamer.com
There's currently six lawsuits against video game developers for making their game too addictive, with the developers claiming that they can't be blamed for making their games "too entertaining". Personally, I don't think that defence holds up considering how tightly regulated gambling is, which I would say people also do because it's entertaining. With gambling it's generally acknowledged that minors are not able to properly judge the consequences of spending money on gambling, so I don't think it would be that much of a stretch to make a similar argument for video games. For adults however I don't expect we'll see anything in the form of strict regulations of how addictive video games are allowed to be.
Lawyer warns game developers about 'unlawful game design' as 'dark patterns' lawsuits rise
Could a game that makes you grind too much be unlawful? It's possible.
www.pcgamer.com
From this article, this particular quote stood out to me:
"One of the identified dark patterns is grinding," said Weiss. "And that's 'making a free version of a game so cumbersome and labor intensive that the player is induced to unlock new features with in-app purchases.' So it's set up in a way that you don't need to make a purchase, but is it so difficult that the practical reality for the reasonable gamer is that they're going to have to make that purchase? Have they been deceived, or is it unfair in some way?"
While restrictions on what game mechanics are allowed seem unlikely to me, I think there is room for more regulations regarding transparency of a game's mechanics. I think a lot of platforms already require developers to clearly state whether a game contains microtransactions for example, but I don't think that's required by law yet. It also doesn't tell you if the microtransactions are just cosmetic or whether the game makes it practically impossible to experience all of the content of the game without buying microtransactions. I could imagine restricting the term "free-to-play" for games that you could reasonably play completely without paying, for example.