A lot of those look more like TRPG (tactical RPGs) to me. There isn't a sharp line between the two, but jeez - some have 'tactics' right in the name! IMHO - fights on a battlefield are tactical. It doesn't get strategic until you are determining where the battlefields are and who's taking part. (Though so few people seem to know/care about the difference that it may not matter. It would literally not be the first words to lose meaning due to speaker ignorance. <ahem>)
You have been seeing RPG elements showing up in strategy games. 4X games often have leaders/commanders that you can level up and give more skills. Units have been earning xp and choosing between abilities in Civilization for a few versions now. Age of Wonders: Planetfall and some others even have sidequests.
Now imagine the other way around: Instead of a strategy game with some RPG elements, make an RPG with some strategy elements.
I can't think of any games that I would call an SRPG off hand. RPGs are supposed to have stories as a major element. That isn't going to be easy to pull off at a strategic level.
(So your list is now: RPG, ARPG, TRPG, SRPG, and JRPG. Open world RPGs can be any of those. )