Redfall requires a 'persistent online connection', even in singleplayer | PC Gamer
The "persistent online connection" requirement seems to be getting more popular with some developers. Obviously, any multiplayer or co-op game needs it, but for those of us who play single player only (games, modes, campaigns, ect), I just don't see the purpose in doing it. I agree with Andy Chalk (author) that it should be an option in single player that you can turn on or off.
I'm online every time I turn my PC on, and I'm fortunate enough that my cable rarely goes out and data transfer is fairly steady, but the vast majority of Maine is rural where they don't even have cable yet. and I imagine there are other parts of the world in a similar situation, so why not make the single player portion playable offline? If a game combines multiplayer & co-op options as well as single player, and the single player interests me I'll probably play it anyway and not think about that "persistent online" requirement. It's just one of those trends in PC gaming that I'm not fond of.
The "persistent online connection" requirement seems to be getting more popular with some developers. Obviously, any multiplayer or co-op game needs it, but for those of us who play single player only (games, modes, campaigns, ect), I just don't see the purpose in doing it. I agree with Andy Chalk (author) that it should be an option in single player that you can turn on or off.
I'm online every time I turn my PC on, and I'm fortunate enough that my cable rarely goes out and data transfer is fairly steady, but the vast majority of Maine is rural where they don't even have cable yet. and I imagine there are other parts of the world in a similar situation, so why not make the single player portion playable offline? If a game combines multiplayer & co-op options as well as single player, and the single player interests me I'll probably play it anyway and not think about that "persistent online" requirement. It's just one of those trends in PC gaming that I'm not fond of.