You can also have a friend join your game. Talk about cheesing the difficulty...
White Soapstone 😉
That's why I've mostly been mentioning Sekiro, which does not have summoning. Even so, Summoning in DS games helps with bosses but doesn't help much with the traps and ambushes. Some of the mid level areas are almost worse than some bosses across the series. All the games are still tough even with summoning to help out.
Yes, you are correct. When I buy a painting I'll choose what frame to put it in, which room to hang it in, what wall, what kind of lighting for it. I just don't care if the artist intended it to be viewed only in a coal cellar at midnight with no lighting, just so I get the experience of waiting for a full moon on a clear night, and leaving the door open when it's freezing-ass cold outside 😀
Shakespeare intended his plays to be seen in person by the people of his time. That didn't stop me enjoying reading them centuries later, seeing some performed in local theater, or watching the occasional movie of them. Different experiences than intended obviously, but somehow worse—not in my book. Reading, theater, movie were all quite different too, but all had value.
So… playing as intended has great value and is of course preferred by many. Playing as preferred by the player also has great value enjoyed by many. Neither is better by some absolute or objective standard, playing experience is subjective and different for every player. My point remains, don't limit the options when there's no need to.
Terry Pratchett fan? 😀
Terry Pratchett basically raised me.
No, that's not it at all. I'll try to keep it simple I'm bad at explaining myself I know , I'll try not to ramble too much anymore.
In some rare cases, things that are normally adjustable options in other games like difficulty in Dark Souls actually become game mechanics that are essential to the experience. Dark Souls does not work without the difficulty and all of its other pieces are designed around that, including the summoning, invasions, and the c
anned message writing. Changing the difficulty to easy in this case using your analogy is like painting over the painting you bought
itself with a new image. If you want to do that sure be free! I'm just saying you might miss out on a more positive experience because you did that.
In a vast majority of games more options baked do not destroy the experience and are absolutely positive. I'm not and have not been suggesting that any
quality of life options are bad, or that all mods are bad and I think if you go back and carefully read of my posts carefully that is very clear. It just happens to be that those games are most of my favourite action games.
Some games I've played and others have mentioned that have been better because of lack of an option, because that lack of an option is intrinsic to the design of the game.
Its difficulty and saves we are talking about here it seems, I'm sure there are other games and possibly other options in some cases.
All Souls and Sekiro (Difficulty)
Hollow Knight (Difficulty)
Doom 2016 (No quick save)
Alien Isolation (No quick save)
Shadow Of Mordor (No quick save)
Now that doesnt exclude the possibility that some other games have awful checkpointing and are frustrating because of it, but I'll stop rambling now.