Pathfinder: Wrath of the Righteous Playthrough Discussion

Zloth

Community Contributor
The game is HUGE! I never did finish it.

I played as a mage (of some kind) that specialized in electricity. Little did I know that demons are flat-out immune to electricity attacks. They did provide a mechanic that lets you overcome that resistance, but it sure made for a rough start.

Specializing in poison attacks is another no-no. (Though, I remember something about some patches helping with that. It was after I stopped playing, so I don't know the details.)
 
That's one longtime issue with RPGs: picking a class that isn't going to do well because of what the adventure is about. A few of them (including WotR) will warn you off the skills/classes, but any game based on a real table-top game is susceptible.

That's a big pet peeve of mine with cRPGs especially. There are often a couple of skills or abilities that seem like they could be very useful, but it's impossible to know how often the game will let you use them and whether it's even worth it to use them in those cases.

Social skills for example often just get you slightly better shop prices or a bit more loot from a quest giver or something. Maybe it even allows you to skip a couple of combats, though those combats are usually optional, easy to win anyway and by skipping them you miss out on the XP and loot you would have otherwise gotten.

Same thing with lockpicking skills, where you have no idea if it'll just get you a bit more loot (which is often just junk you sell for a bit more money that you don't even need) or if it'll actually allow you to bypass other non-trivial obstacles.
 
Jul 17, 2025
94
134
220
Apologies, I have a huge job that came in so between pathfinder and work I do not get round to the internet much.

Class plays a huge role I agree. Being the "lead" character, I make sure that my companions cover the skills that I miss. That said traps are always a problem and unfortunately, in most RPG's rogues are the only one able to disarm. I end up mixing classes on my character (For what I need) and then have Wizards, ranged and tanks as companions.

Hahaha Yes opening all the chests is mainly sellable junk, but the gold always comes in handy. Rogue perception and trickery helped me in taking Dresen in path finder. Well, I am close to taking it anyway. Maybe about 3 more game weeks then I will be strong enough to take the last tower.

I did however see that I made a mistake in my previous post. I am I Inquisitor/Rogue and not a Slayer/Rogue as previously stated. I do not think there is just a "specific" class that can win a game. It just makes the game more, or less, challenging. This said, I think if you play a character, you are comfortable with and abilities you get as you need them you are pretty much set. Then just boils down to technique.
 
I do not think there is just a "specific" class that can win a game. It just makes the game more, or less, challenging. This said, I think if you play a character, you are comfortable with and abilities you get as you need them you are pretty much set. Then just boils down to technique.

There are definitely some games where you can create a character so bad that it's basically impossible to finish the game, though most modern ones let you change your build. You just have to make sure you have a recent save where you're capable of doing so, as it often involves a fee and/or a specific location.

But even if all classes can beat the game, it would be nice if the game would let me know if the class I choose is going to be more or less challenging. It's something the developers of the game must surely know about. Especially in games with very long, unskippable tutorials it's devastating if I realise afterwards that the class I took sucks and the only way to fix it is to restart the entire game, as even in games that let you respec your build you often either cannot change your actual class or getting the equipment for the new class requires a ton of effort.
 
Jul 17, 2025
94
134
220
Agree with you on the Guide. Add a little symbol that indicates how a class will affect your difficulty. I usually just push it through. Been playing Rogue builds since I cannot remember when. Maybe I just have the knack for it. If you want me all confused and a fish out of water, give me a wizard to play with. Easier to open chests, flank attack, stealth attacks and dual blades in a light armor as opposed to running around with a stick trying to shoot someone with a bolt of lightning.

Finally took Drezen tonight. Man! what a mission. Will try not Todo spoilers (LOL) but decided on Aeon (Think I have the vowels correctly), simply because of the benefits. Trickster would have been my obvious choice, but a one liner for what you get ended up being a no brainer.

Game now completely evolved to a point where I am contemplating deleting some of my games. First time ever I play a single game where I have:

1. Civilizations
2. Diablo
3. SimCity
4. Risk
5. Dungeon Lords
6. Oblivion
7. Game of Thrones

All in one game.

HAPPY DAYS!!!!! Finaly got the teleporter, which was something I been praying for since before Leper (shrine ....... I think).

Still trying to find everything in the town though. Personally, I hate it when games do that. You just get to know where everything and everyone is then they pull you out of your comfort zone and you need to hunt for everything again. Unfortunately, all the games like doing that to me. Every new town is like the start of a new game, hunting, looking, walking and pretty much doing nothing except opening maps to know where what is.

Looking for the Storyteller (Again.........) When I find him this time I am going to give him a cellphone. For a blind man he walks around way too much. LMAO

Will see how far I get tomorrow night. Not much has changed on my locations on the main map so I do not see any new locations available looking directly at the map. Know there is a bunch of new quests in my Journal but will start looking at them tomorrow night.
 
  • Like
Reactions: Frindis and Pifanjr
Still trying to find everything in the town though. Personally, I hate it when games do that. You just get to know where everything and everyone is then they pull you out of your comfort zone and you need to hunt for everything again. Unfortunately, all the games like doing that to me. Every new town is like the start of a new game, hunting, looking, walking and pretty much doing nothing except opening maps to know where what is.

This is something I struggled with when playing Baldur's Gate 3 as well, especially since getting around can be a real pain when there is any verticality or, god forbid, jumping involved.

But even if it's just walking, the world is so densely populated with stuff that you really need to explore every nook and cranny of every area if you don't want to miss anything, which can get overwhelming and mess with the momentum of the game.
 
  • Like
Reactions: Frindis
Jul 17, 2025
94
134
220
Got past a few odds and ends. The pink blind dragon made its first appearance. Well assuming blind because when it flew off, I noticed it had no eyes. Could be a character creation error. Not sure.

Now in some plane travelling from Island to Island. "I dunno........getting this funny feeling they do not want me there" (LMAO). Struggling here. Just got through the second Island. Between the traps and enemies, I have already used up all my health potions.

@ Zed Clampet. I have a different approach which might assist you in these kinds of games. In most "RPG"(Using the term loosely here), Character creation is key. So, I pick a pre-created character (All of them have a few of them). I go with something I know (My case Rogue). Then I get my feet wet. Play a few quests and then feel the game. Then somewhere stop the game completely. Go through the character creation (because now I have a rough idea of what is needed), then play the game from scratch with my new character. If my original pre-created character does not cut it, then I try another pre-created. Rinse and repeat kind of thing till I find one that works for me as per my game play. This then becomes my base character line. Specifically in pathfinder I hit several snags in the rogue path on the pre-created character, resulting in using the Inquisitor path as base and expanding it to a rogue. The inquisitor path I chose for the animal (In my case a wolf) that gave me an additional controllable companion which is great during battle.

I have however found a game changer. Yes, it is a cheat mod (By now most know I do not like the cheating thing), but this one is worth mentioning. The mod is called Toybox. Inside this mod you have the ability to speed up or slow down the entire game. With my PC being lower than minimum requirements, walking from one side of an area to another was a Pain in the crack. I sped up the game timer to 1.7 speed and it made a huge difference to the game. There is obvious many other cheats etc. that can be switched on and off (Not of interest to me) but the UI (Advanced camera settings) and speed settings in the mod is worth checking out. Especially if you have a below "Par" PC.
 
  • Like
Reactions: Frindis and Pifanjr

Frindis

Dominar of The Hynerian Empire
Moderator
Vanilla Oblivion has been taking up my time, but later today I will jump back in for a few hours. Here is a screenshot of my adventurous party. The thing in the back is a Pipefox companion that I found, which gives a nice insight bonus on knowledge/perception skill checks. It's a funny one because it does look like a pipe and a fox.
iaMZ7mR.jpeg
 
Last edited: