Now that Old World is out of Epic jail, I picked up the game last night and have played it a few hours today. It's still very early, and my brain is fried, but it's certainly a sharp game that most closely resembles Civilization but has a bit of Crusader Kings in it too.
I'm not going to get into too much detail yet because I bailed on the soul crushing tutorial about 60 percent of the way through, and am at the very early stages of my first campaign. I don't even know what the victory conditions are. But there were a few things that I liked.
I liked, for instance, that when you start to build a wonder, it becomes yours. No one else can beat you to it. All you have to do is start building it first. In Civilization, you could be 40 turns into building something and suddenly find out someone else finished it and you get nothing.
And I think I like the card system for researching technologies, but I still have to play it some more. Basically, in Civilization 5, the only one I've played, each technology led to specific other technologies and so on. And after I figured out what led where, I had a blueprint for the technology victory that I could follow every game if I wanted to. In this game, techs are randomized. They still make chronological sense, but you can't predict what will lead to what. You kind of just have to decide what you want right now and deal with the future later. I kind of think that will keep replays more fresh.
I was in the middle of my first war when I decided to take a break, but the combat seems to be exactly like Civilization, which means kind of boring. I would love to see one of these games implement a system similar to a good turn-based RPG.
I don't have a good handle on the court stuff yet. All I know is that my wife is listed with the Debauchery and Schemer traits; so, you know, good and bad. And my children are a mess. I keep changing who my heir is. I might just adopt someone sane if that becomes an option. My leader has been on his death bed 3 times and had a miraculous recovery each time, but he's getting old, and I'm going to be playing a lunatic soon enough.
I'm not going to get into too much detail yet because I bailed on the soul crushing tutorial about 60 percent of the way through, and am at the very early stages of my first campaign. I don't even know what the victory conditions are. But there were a few things that I liked.
I liked, for instance, that when you start to build a wonder, it becomes yours. No one else can beat you to it. All you have to do is start building it first. In Civilization, you could be 40 turns into building something and suddenly find out someone else finished it and you get nothing.
And I think I like the card system for researching technologies, but I still have to play it some more. Basically, in Civilization 5, the only one I've played, each technology led to specific other technologies and so on. And after I figured out what led where, I had a blueprint for the technology victory that I could follow every game if I wanted to. In this game, techs are randomized. They still make chronological sense, but you can't predict what will lead to what. You kind of just have to decide what you want right now and deal with the future later. I kind of think that will keep replays more fresh.
I was in the middle of my first war when I decided to take a break, but the combat seems to be exactly like Civilization, which means kind of boring. I would love to see one of these games implement a system similar to a good turn-based RPG.
I don't have a good handle on the court stuff yet. All I know is that my wife is listed with the Debauchery and Schemer traits; so, you know, good and bad. And my children are a mess. I keep changing who my heir is. I might just adopt someone sane if that becomes an option. My leader has been on his death bed 3 times and had a miraculous recovery each time, but he's getting old, and I'm going to be playing a lunatic soon enough.