I have been a huge fan of The Elder Scroll series since Morrowind. It cannot be skipped over
I've been playing the Elder Scrolls games since ES Arena was released, but Morrowind was the game that truly immersed me in the universe of Tamriel and the open-ended gameplay and exploration. I'm still hopeful we'll see the release of Skywind, the fan made remake using the Skyrim SE engine.
I know that shitting on Bethesda is sort of the "in" thing to do now, but that will not stop TESVI from being amazing.
There's always going to be the "Bethesda-bashers", no matter what they produce, I just ignore them. There's not many single player RPGs that are 10 years old that are still played by tens of thousands of people. To me, that's speaks more loudly than the haters who love to hate.
My biggest and most enduring complaint was really just the location of the game. I felt like 75% of the map was covered in snow, and I was really wanting more of those lush green fields and forests that we just didn't get enough of.
When you consider the location of the game, the Province of Skyrim in the most northern part of the continent of Tamriel, it makes sense. Map of the continent of Tamriel the known Elder Scrolls world:
I also felt that there was a good balance in the variety of environments with the dense conifer forests, the tundra, the ravines of The Reach, the deciduous forests near Riften to compliment the ice & snow of the colder regions. I also thought the transitional areas, going from one environment to another, were gradual and not just an abrupt change. And as
@Brian Boru mentioned, there are many mods (literally tens of thousands on the Nexus) that can change the Province of Skyrim, or even add additional areas that are completely different in environment. You can literally make the game of Skyrim be whatever you want.
"dynamic quest" system they started in Skyrim to a whole new level. Could you imagine what it'd be like if almost every quest was a "dynamic quest" and the whole world was procedurally generated when you start a new game or something? That way every time you play the game locations/quests would be in different? That's dreaming big, but either way I'm excited to see what comes next.
It sounds like a dream, and I'd love to see it implemented, but it would mean working on and creating an advanced AI for a lot of NPCs. But there's a lot of variables involved having a system like that and still allowing each player the freedom in the type of character they created, their choices, and freedom of open world exploration as well as the ability to go anywhere. I'm definitely in favor of a "dynamic quest" system, but apprehensive about procedurally generated environments
They actually tried the procedural generation way back in Daggerfall (1996). You could try (and I did) to travel by foot (or horse) from location to location, and there were 15,000 locations (cities/towns/dungeons), and it would literally take hours of the players time to do so. But the random generation of the content between locations grew very repetitive and predictable. Eventually the player just had to fast travel to accomplish anything.
Granted, that's a long time ago and game development has greatly advanced since then, but I have doubts that it would work effectively for such an open world game as the Elder Scrolls games.