Everything I try to post lately has already been posted, but this is relevant again thanks to a couple of new PC Gamer articles:
www.pcgamer.com
As far as yellow paint on ledges go, I could live without it if developers were better at making the ledges look climbable. Otherwise, I end up hopping up and down all over the place trying to climb up things that aren't climbable. The idea that climbable ledges could just look more climbable is kind of echoed in this paragraph from the first article:
It's kind of like lighting. If you are navigating a complex area for the first time and you see that one area is lit up, you know that's where you are supposed to go. That's a lot more natural than yellow paint. As far as climbing goes, some games use more natural signals, like covering an area with vines.
The fist article mentioned Fable 2's dog who would help you find the right way to go, and I've had companions in some games, Naughty Dog games come to mind, who will wait for you to look around, and if it appears that you are lost, the companion will say something like "over here!". I think that's a pretty good system. Let you give it a shot, but bail you out if you stall.
Any suggestions for helping players navigate? Or should there be no help?
FF7 Rebirth director knows a whole heap of people hate yellow paint on ledges, but reckons 'there is definitely a need for that kind of thing'
Get your Cadmium Yellow ready.
As far as yellow paint on ledges go, I could live without it if developers were better at making the ledges look climbable. Otherwise, I end up hopping up and down all over the place trying to climb up things that aren't climbable. The idea that climbable ledges could just look more climbable is kind of echoed in this paragraph from the first article:
Final Fantasy 7: Rebirth's director Naoki Hamaguchi stated there is "definitely a need for that kind of thing" in games, even if players don't like it, while The Witcher 4's lead designer believed the problem "isn't necessarily the yellow paint", but the context in which it was used, and that level designers needed to "properly weaponise the entire arsenal of your toolkit" to prevent players from realising that "'oh, I'm being guided'".
It's kind of like lighting. If you are navigating a complex area for the first time and you see that one area is lit up, you know that's where you are supposed to go. That's a lot more natural than yellow paint. As far as climbing goes, some games use more natural signals, like covering an area with vines.
The fist article mentioned Fable 2's dog who would help you find the right way to go, and I've had companions in some games, Naughty Dog games come to mind, who will wait for you to look around, and if it appears that you are lost, the companion will say something like "over here!". I think that's a pretty good system. Let you give it a shot, but bail you out if you stall.
Any suggestions for helping players navigate? Or should there be no help?
