Jody's recent article on the origins of monsters got me thinking about monsters I haven't seen in a long, long time...
Anhkheg - giant ant critter. I think they showed up in Baldur's Gate, but I haven't seen them since.
Lurker Above/Trapper/Piercer - while mimics are everywhere, the fake ceilings, floors, and stalactites seem to have vanished.
Dragon Turtle - we get green, blue, red, black... but where did the dragon turtles go? Give us a dragon with a serious armor class!
Gas Spore - a fake beholder. Looks just like them, but explode when attacked, doing damage. If the people hit don't get a cure disease inside of 24 hours, they die and sprout a few more gas spores.
Invisible Stalker - nasty so & so's if you don't have always-on invisibility detection. Suddenly, somebody just starts taking damage! (A particularly easy critter for the art department to pull off.)
Ki-Rins, Shedu, Lammasu, and Couatl - the lawful good monsters are pretty much gone.
Cockatrice - used to great effect in Nethack, but I don't think I've seen the chickens that turn you into stone since.
Otyugh and Neo-otyugh - basically, piles of poo with tentacles and telepathy. How are these not in every dungeon's bathroom?? (I think BG2 had one.... maybe.)
Umber Hulk - another one last seen in Baldur's Gate.
Xorn - not an evil critter, but really dangerous if you don't give them what they want, which will probably be your cash and jewelry. They can move through stone as easily as walking.
The Ear Seekers can stay in the past, though. So can the giant-everything critters (giant ticks!?) and the combo-critters (centaurs, hippogryphs, half-x/half-y).
Anhkheg - giant ant critter. I think they showed up in Baldur's Gate, but I haven't seen them since.
Lurker Above/Trapper/Piercer - while mimics are everywhere, the fake ceilings, floors, and stalactites seem to have vanished.
Dragon Turtle - we get green, blue, red, black... but where did the dragon turtles go? Give us a dragon with a serious armor class!
Gas Spore - a fake beholder. Looks just like them, but explode when attacked, doing damage. If the people hit don't get a cure disease inside of 24 hours, they die and sprout a few more gas spores.
Invisible Stalker - nasty so & so's if you don't have always-on invisibility detection. Suddenly, somebody just starts taking damage! (A particularly easy critter for the art department to pull off.)
Ki-Rins, Shedu, Lammasu, and Couatl - the lawful good monsters are pretty much gone.
Cockatrice - used to great effect in Nethack, but I don't think I've seen the chickens that turn you into stone since.
Otyugh and Neo-otyugh - basically, piles of poo with tentacles and telepathy. How are these not in every dungeon's bathroom?? (I think BG2 had one.... maybe.)
Umber Hulk - another one last seen in Baldur's Gate.
Xorn - not an evil critter, but really dangerous if you don't give them what they want, which will probably be your cash and jewelry. They can move through stone as easily as walking.
The Ear Seekers can stay in the past, though. So can the giant-everything critters (giant ticks!?) and the combo-critters (centaurs, hippogryphs, half-x/half-y).