I've been wondering lately what's the future of the RPG genre. In its history it had a lot of twists and the future is not so certain.
Many people think that its golden era was at the turn of the centuries. The RPGs from late 90s and early 2000s brought a new quality to the genre. The era of schematic dungeon crawlers was over. Storytelling was best than ever and mechanics provided by the AD&D ruleset resulted in a decent character development system. That's why we remember games like Baldur's Gate 1 and 2, Planescape Torment, Neverwinter Nights and a few other. Never before computer RPGs were so much fun.
Then something happened. Interplay along with Black Isle went bankrupt. BioWare was able to stand its ground and release Knights of the Old Republic in 2003. This was followed by Knights of the Old Republic 2 release by Obsidian in 2004. These were different games than isometric classics from the turn of the centuries and they marked another shift. The genre has plunged into a crisis. For almost three years we didn't see any major RPG on the horizon. Neverwinter Nights 2 released in 2006 wasn't as big success as everyone expected. The hallmark of the crisis was action oriented Mass Effect. It was a very good game, but fans of classic RPGs weren't convinced. On the one hand a lot of RPG elements such as character progression system, where added to newly developed games from many genres. On the other hand full-fledged RPGs became very scarce. The only noteworthy releases in the upcoming years were The Witcher and Dragon Age: Origins. Without the success of DA:O we wouldn't probably see a new renaissance of isometric classics.
The renaissance began on Kickstarter. inXile successfully funded its project - Wasteland 2. This was followed by a few other successful campaigns such as Pillars of Eternity, Torment Tides of Numenera and Divinity Original Sin. The return of isometric RPGs became a fact. And it wasn't limited to Kickstarter. In the upcoming years we got games such as Tyranny, Age of Decadence and Serpent in the Staglands. When Brian Fargo asked the community to fund his project, no one expected that we'll see an outbreak of classic representatives of the genre.
The future of isometric RPGs isn't clear. Pillars of Eternity 2 received very good reviews, but it didn't sell good. Obsidian won't be keen on creating its successor in the near future. On the other hand there's Disco Elysium. It was praised by the reviewers and while we don't have any data on its sales records, we can presume that it was quite a success. The game is frequently on the list of best selling games on GOG. The PoE2 sales flop will however probably discourage the developers from taking risk in creating bigger games similar in style. Everyone will wait and see what will happen with Baldur's Gate 3.
We can't also forget about the success of The Witcher 3. It's quite unique in its combination of open world and great story telling (something that's not frequently seen). The upcoming Cyberpunk 2077 may establish a new fashion for FPS RPGs. This may be the path which the RPG developers will follow in the near future. The trend is already visible with the success of The Outer Worlds.
What do you think about the future of RPGs? What will happen with the genre? What RPG transformations we'll see in the future?
Many people think that its golden era was at the turn of the centuries. The RPGs from late 90s and early 2000s brought a new quality to the genre. The era of schematic dungeon crawlers was over. Storytelling was best than ever and mechanics provided by the AD&D ruleset resulted in a decent character development system. That's why we remember games like Baldur's Gate 1 and 2, Planescape Torment, Neverwinter Nights and a few other. Never before computer RPGs were so much fun.
Then something happened. Interplay along with Black Isle went bankrupt. BioWare was able to stand its ground and release Knights of the Old Republic in 2003. This was followed by Knights of the Old Republic 2 release by Obsidian in 2004. These were different games than isometric classics from the turn of the centuries and they marked another shift. The genre has plunged into a crisis. For almost three years we didn't see any major RPG on the horizon. Neverwinter Nights 2 released in 2006 wasn't as big success as everyone expected. The hallmark of the crisis was action oriented Mass Effect. It was a very good game, but fans of classic RPGs weren't convinced. On the one hand a lot of RPG elements such as character progression system, where added to newly developed games from many genres. On the other hand full-fledged RPGs became very scarce. The only noteworthy releases in the upcoming years were The Witcher and Dragon Age: Origins. Without the success of DA:O we wouldn't probably see a new renaissance of isometric classics.
The renaissance began on Kickstarter. inXile successfully funded its project - Wasteland 2. This was followed by a few other successful campaigns such as Pillars of Eternity, Torment Tides of Numenera and Divinity Original Sin. The return of isometric RPGs became a fact. And it wasn't limited to Kickstarter. In the upcoming years we got games such as Tyranny, Age of Decadence and Serpent in the Staglands. When Brian Fargo asked the community to fund his project, no one expected that we'll see an outbreak of classic representatives of the genre.
The future of isometric RPGs isn't clear. Pillars of Eternity 2 received very good reviews, but it didn't sell good. Obsidian won't be keen on creating its successor in the near future. On the other hand there's Disco Elysium. It was praised by the reviewers and while we don't have any data on its sales records, we can presume that it was quite a success. The game is frequently on the list of best selling games on GOG. The PoE2 sales flop will however probably discourage the developers from taking risk in creating bigger games similar in style. Everyone will wait and see what will happen with Baldur's Gate 3.
We can't also forget about the success of The Witcher 3. It's quite unique in its combination of open world and great story telling (something that's not frequently seen). The upcoming Cyberpunk 2077 may establish a new fashion for FPS RPGs. This may be the path which the RPG developers will follow in the near future. The trend is already visible with the success of The Outer Worlds.
What do you think about the future of RPGs? What will happen with the genre? What RPG transformations we'll see in the future?
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