plenty of opportunities were i dug in and just passed it with grim determination for the most part.
Most notable being of course, Dark souls 3. Admittedly, i did beat some of the bosses inviting npcs to help me. its come to my attention that enemies seriously struggle when there is more then one target. But whatever, DS series is prime example of trying and trying again. i may have beaten the game (defeating the soul of cinder) but the DLC i just walked away and didn't bother with it. Dark souls 1 against ornstein and smaugh was nothing short of a nightmare. Spend nearly 3 weeks trying to succeed and this was when i had no concept of the game mechanics, so i was fat rolling and was just grinding like crazy just to level up and prepping and attempts.
Another example, Guacamelee 2, christ almighty trying to get the good/true ending is nothing short of harrowing. Almost broke me those last challenges. But we got it done and i have no intention of doing it again.
other examples: no time to explain. its more the clunky controls and precision platform/puzzle game agitated me significantly.
Recent handheld examples? JRPGs have always been about a war of attrition so i spend plenty of time grinding till i am strong enough/lucky enough to succeed. Recent mentions legend of heroes: trails of cold steel. Its not difficult, just bloody annoying. Its difficult to beat some of the later bosses on the first attempt because i'm ill prepared and there's no way to know what to expect. But hindsight is 20/20 and i can make adjustments afterwards.
shin megami tensei 4 i had similar issues, but i had eyes on a bigger prize: The true neutral ending. A bloody annoying process of doing both lawful/evil actions that you can get the true path. i almost didn't succeed and more luck and looking through a walkthrough before it was too late. Too bad my save game got corrupted...
Most notable being of course, Dark souls 3. Admittedly, i did beat some of the bosses inviting npcs to help me. its come to my attention that enemies seriously struggle when there is more then one target. But whatever, DS series is prime example of trying and trying again. i may have beaten the game (defeating the soul of cinder) but the DLC i just walked away and didn't bother with it. Dark souls 1 against ornstein and smaugh was nothing short of a nightmare. Spend nearly 3 weeks trying to succeed and this was when i had no concept of the game mechanics, so i was fat rolling and was just grinding like crazy just to level up and prepping and attempts.
Another example, Guacamelee 2, christ almighty trying to get the good/true ending is nothing short of harrowing. Almost broke me those last challenges. But we got it done and i have no intention of doing it again.
other examples: no time to explain. its more the clunky controls and precision platform/puzzle game agitated me significantly.
Recent handheld examples? JRPGs have always been about a war of attrition so i spend plenty of time grinding till i am strong enough/lucky enough to succeed. Recent mentions legend of heroes: trails of cold steel. Its not difficult, just bloody annoying. Its difficult to beat some of the later bosses on the first attempt because i'm ill prepared and there's no way to know what to expect. But hindsight is 20/20 and i can make adjustments afterwards.
shin megami tensei 4 i had similar issues, but i had eyes on a bigger prize: The true neutral ending. A bloody annoying process of doing both lawful/evil actions that you can get the true path. i almost didn't succeed and more luck and looking through a walkthrough before it was too late. Too bad my save game got corrupted...