THAT makes the whole calculation different! Suddenly, game cost and length no longer matter at all.
It becomes a question of how much time you have available in a month and how many good games there are available on Game Pass.
THAT makes the whole calculation different! Suddenly, game cost and length no longer matter at all.
But then you have to look at the other side of that. If you pay $5 for the ability to test it for an hour, then you have to be willing to pay $200 for a game you want to put 40 hours into. And I don't even want to think about something like Skyrim, which I came closer to 200 hours. And if you want to get real extreme, I have a friend who has over 24k hours in Dragon's Dogma. So that would have cost him $120,000 for that one game.The way I figure it, I would rather pay $5, play for a hour, decide it isnt for me, and keep the other $55 in my pocket, and not be stuck with it. I can even try out 11 more games.
Some stopped, others didn't. I imagine it was a quiet backroom agreement between a bunch of devs/pubs. I got most of my casual games at BigFish Games, who pub a game a day, and they have an hour-long demo for every single game.Demos used to perform the function of 'Try before you buy', and if anyone is wondering, they cost alot to develop (outside of game development cost, including tech support for the Demo), so they stopped, more or less.
That doesn't make sense. If you're mainly a price-sensitive buyer, then wait for the game to drop in price. By that time there will be loads of let's-plays and reviews, so you'll have a great idea if the game suits you—so yeah, extra bennie, save on personal testing time. And that's without gong into the other bennies of waiting.pay $5 for the ability to test it for an hour
Maybe we're overthinking it? Our sister industries all use a fixed price per product type—a long hardback, a matinee ticket, a streamed show, a seat at the sportsground. It's up to us punters to decide if we want to pay the asked price.it should instead be something like $£ per joy-hours
Well we do for some things, typically those which are essential for almost everyone—electricity, water, phone, TV, garbage disposal, living quarters, etc. Obviously with varying degrees of "essential", but still a general public utility.Let's just have a separate subscription for everything in our lives
You can rent furnitureWhat about paying $5/hour for that recliner you sit in every day?
Lol. I was waiting for someone to point out the furniture rental thing.Well we do for some things, typically those which are essential for almost everyone—electricity, water, phone, TV, garbage disposal, living quarters, etc. Obviously with varying degrees of "essential", but still a general public utility.
Netflix, Spotify, Hoopla, Game Pass—plenty of subs around in entertainment too, for those who want buffet service.
You can rent furniture
As your financial advisor, I strongly recommend you move to a warm climate and join a naturist colony!I'll pay $1/hour for each. Plus, it's cold, so I'll need like $2/hr for wearing a coat when I go outside
Well, I was partially being facetious when I was talking about making household items be subscription-based. But if you're talking about putting a cap on a game's price, I could go for that. That would be pretty consumer-friendly to do it that way. Which is exactly why game companies would never go for it. They care more about maximizing their profits than being nice to consumers.*sigh* I will quote... myself
/quote danthegame wrote:
I would pay, by the hour, and cap say %75 completion at the going rate, so a 12 hour game you would fully own at say 9 hours, and you get a licensed copy, or some such.
/quote