This post was inspired by @Brian Boru 's recent posts about specific game situations, and it occurred to me how much I appreciate it when a game world has day/night cycles as well as weather affects. It seems to me that this is more than just an RPG mechanic and can cover multiple genres, so I'm posting it here. They're separate elements, but close enough related and intertwined that I mention them both in one post.
For me, both those elements provide more immersion and suspension of belief in game world and make it feel like less of a game. A day/night cycle provides not only atmosphere, but different opportunities that a player wouldn't see otherwise. Breaking into a house/building during the night while people are sleeping, sneaking past a guard, meeting a contact at midnight. There are also the visual effects of the changing light and the rising/setting of the sun.
It goes hand-in-hand I think with variable weather, as weather patterns can affect the quality of the light. A dark, moonless and rainy night is far different than a moonlit and starry night, as a foggy morning is from a clear sky sunrise. From my limited experience, open-world first person games do this best. Mood, atmosphere, immersion, and gameplay all benefit.
These are not mandatory criteria for me, but when included I greatly appreciate them. Many of the games I've enjoyed don't have these immersive elements at all, or maybe there's a specific time of day and/or weather in a certain area or map that sets the mood, which can also be effective. How important are these features to you?
For me, both those elements provide more immersion and suspension of belief in game world and make it feel like less of a game. A day/night cycle provides not only atmosphere, but different opportunities that a player wouldn't see otherwise. Breaking into a house/building during the night while people are sleeping, sneaking past a guard, meeting a contact at midnight. There are also the visual effects of the changing light and the rising/setting of the sun.
It goes hand-in-hand I think with variable weather, as weather patterns can affect the quality of the light. A dark, moonless and rainy night is far different than a moonlit and starry night, as a foggy morning is from a clear sky sunrise. From my limited experience, open-world first person games do this best. Mood, atmosphere, immersion, and gameplay all benefit.
These are not mandatory criteria for me, but when included I greatly appreciate them. Many of the games I've enjoyed don't have these immersive elements at all, or maybe there's a specific time of day and/or weather in a certain area or map that sets the mood, which can also be effective. How important are these features to you?