Took down Viloth with no problems as she did not hit me much.
Is that the one under the town in the cellars or the one in the zone before the bridge? there are two serpent bosses though one is optional. I do the one in last zone before the bridge if:
- I need more levels
- I have a character that can do it easy.
Trick with them is to just move out of the blue circle attack. It relies on you being unaware of its purpose to work. Its a lesson in what to expect later. though some of the snake shaman in zone also do a smaller version.
I normally leave the cellar quest line until after I have reached the broken bridge and get portal in the cave, do the cellar and then go back to portla and continue. She easier to kill at lvl 13
Don't try to fight the boss in first cave after Burial cave, that one actually for later game. They sprinkle caves around game you shouldn't go in, its why I just don't go into random zones. Same with one in mud row.
I would get the DLC just for the quality of life improvements. And the extra character types. Many of my characters wouldn't exist without it. Necromancer has some nice moves. You don't even have to be a pet build with them, that is just the most obvious one.
I would get Forgotten gods DLC just to make chapter 2 not a steep incline from 24 to 35 in just 4 zones. You go from Cronley to Homestead and suddenly the gear is all lvl 35 and you aren't even close. It gives you an alternative. You don't have to do all the caves or endlessly fight skeletons.
I don't know what other expansion added but its levels are after main game.
I didn't play base game enough this time around to realise the changes in the bank. That alone would make me swap.
That is a nice helm for Blade masters. I used to save blues. but I getting too many now. They not uniques, the specs vary so I should just keep good examples. Or rare items... I didn't know Guardsman Defender shield was a drop as until it fell last week, I thought you had to make it. I saw an amulet I hadn't seen before... I have the same ring about 6 times.
How hard is it to respec in base game? In dlc it just costs a few bits of iron and visit the spirit guide.
I wonder what I am meant to spend money on. I never buy weapons, I made one in blacksmith last month just to realise they aren't worth making - though guns can be good. Like all games like this, I only sell in shops. I never look at choices, as best items have to be found - you can't make them early on. Only thing I ever buy from shops is heal potions if I have to. I guess once my rep higher there are rep items.
I don't think I ever used a move off a weapon in combat before. I do use one on a relic - the passive attached to blizzard is nice for characters who want to maintain distance. This may not be the right name for relic.
I only grind parts of chapter 7 if my character sux and needs a weapon or some armor to get better. Some parts are getting monotonous though. Been through them too many times. I rarely grind the main game. If at all. I play through areas once, maybe twice. Just like Titan quest, the game isn't designed for grinding. Some parts of chapter 7 actively try to convince you not to grind the areas, they will attack you as soon as you enter zone instead of letting you in.
Current guy got to first boss in chapter 7 and was convinced he would have a bad time. He stun locked the boss, it didn't even get a chance to attack. It was great. Second boss made him run for cover. Third boss I have worked out you can use a table in the environment that acts in such a way that I can attack over it but it blocks his attacks. But he is optional, it depends on what cult you choose as to if you have to fight him or not... I only half do his dungeon if I just need the shrine/devotion point. No point risking death if you don't really have to fight boss. I use same principle on 1st boss in area too, if your quest is to just kill X of some mob, and they only appear in the dungeon, why kill boss if he doesn't count towards total. Half time I beat a boss and all it drops is money and potions.
I think his low fire resistance is the games reaction to him always having an answer for poison and vitality attacks. I will look around my characters but unless I go mad and put him on the God quest in chapter 7, there aren't many bosses that use fire attacks so far.
Killing the god overshadowed a number of bosses he killed just to face god. Two of them just to get through the door to dungeon. It was not knowing what I was doing that led me into combat with a god... I didn't realise it was the last quest of expansion. I should have since there aren't many cut scenes in this game...
I wasn't expecting the 4th thing the cult would ask me to do is kill a god. You only get 3 faction quests before that stage. Its same with all the cults.
Quest 1 - do something in dungeon 1, be it kill some mobs or get an item. A little vague on what one cult wants there, you only really need to kill the boss for one of them though.
Quest 2 - this varies depending on the cult, one of them needs you to kill a boss that only they fight, but everyone can access dungeon for (which is nice as there is a shrine there)
Quest 3 - exclusive area for that cult, so far only done one of these. Can already tell there are no shrines in these.
Quest 4 - Oh, can you go kill this god for us.
I could possibly break it down further, the 4th quest isn't exactly short. But I did it all in a few hours.
monsters in this game don't seem to try to kill you until your rep with them has changed. Its only after they actually start to actively stop you. Cronley gang start as hostile so there is that. They want you dead from start. Skeletons in chapter 2 start out hostile too. Chapter 7 ghosts just seem to hug you until your rep changes and you might need to use a potion during a fight.
Archers are my hidden nemesis. I should ignore them but you start to realise as game goes on that ranged always seem to be last ones to die. Unless you actively look for them. Game spawns a big thing or boss for you to kill, you so busy killing it you don't realise half your life gone due to being surrounded by archer skeletons or an orc with a gun - but I know that trick now, and done the dungeon/areas enough times to know what happens where. Recently it spawns two bosses to stop me killing the archers before I even touch the boss. The first time game tries that is on an electrical boss in mud row, chapter 1.
Chapter 7 doesn't have as much ranged until you hit areas its assumed you met them already.