The Evil Within - The story just jumped from scene to scene without any meaningful sense of progression, and the game kept moving the goalposts on boss battles. Yahtzee does a great Zero Punctuation bit on it that pretty much sums up my feelings:
View: https://www.youtube.com/watch?v=11xX5Q2iNZQ
Funny thing is I actually LOVED
The Evil Within 2.
I feel both RE4 and TEW are great games, but like many whom prefer their survival horror games to actually FEEL like survival horror, I ended up liking TEW more. RE4 is far more of a less challenging arcade horror game than a truly visceral survival horror game. There are definitely many places in TEW where you need to decide whether it's better to try and dash past enemies, or use a fair bit of ammo and resources. You also need to be diligent about collecting resources on harder modes. In RE4, it's like a candy store by comparison with far too much ammo, largely due to the many appearances of the trader in the world you can sell loot to and buy goods from.
I also feel from a pure survival horror standpoint, TEW is also far better than TEW2. All they did with TEW2 is throw in a central open sandbox area and litter the game with ill conceived ideas like a cover system, auto takedowns, and enemies that don't chase you very far and give up looking immediately after losing sight of you. Features like that have no business being in a survival horror game, Mind you these were most likely included due to people complaining about TEW being too hard to play, without doing adequate testing on methods. Gamers really aren't up for much of a challenge these days it seems because they lack the patience to learn how to deal with them. Another thing about TEW was it had tons of replay value because the harder the mode you played on, the more aware and fast the enemies were, and wall mines were far harder to disarm. It was also unpredictable at it's core on any mode just due not knowing if knocked down enemies would get back up, which also made you think about how to spend your matches, and how to equip yourself. You also had to very carefully sneak up behind them due to them looking left and right a lot, sometimes wildly twitching when doing so. It also had a couple powerful one hit, one kill weapons you could carry with you, which played into the strategy.
The only negatives for me were the shoddy launch condition and the horrible heavy glare filter they used, which also somewhat muted colors and blurred textures. Fortunately the former was fixed relatively quickly with a patch, and the latter with a command you could use to remove the filter, at least on PC anyway.
As far as Yahtzee goes, I can never take the reviews too seriously. The guy just seems honed in on one thing, showing off his cavalier ego and devil may care attitude, which I also feel makes him miss lots of points, like how in reality RE4 and TEW are two very different games from a gameplay perspective. When a reviewer blatantly glosses over such crucial gameplay differences, and only harps on content elements that are more personal preference and trivial by comparison, I also have to wonder if he's even any good at actually PLAYING games.
I loved TEW so much I made a tutorial video series on how to beat it on Akumu with no locker keys, gel upgrades, or DLC weapons. It was no doubt very challenging, but yet another example of the reward of really getting to know a game well. On my first few play throughs I really did enjoy the nuance, strategy, and exploration involved in collecting statue keys, using locker loot, and upgrading though. By my last play through I was ready to abandon the time it takes to use all that stuff, but there's still a fair bit of time involved in working out new strategies going without it.
This is also captured via the command I mentioned to remove the glare filter,
so regardless of opinions on gameplay, it shows how good the game can look.
Full playlist -
https://www.youtube.com/playlist?list=PLHB6vX_n-5BP6l80RHREtCPPce4IfaVfc