February 2024 General Gaming Discussion Thread

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FUN FACTS​

Of the top 50 user rated items on Steam, 18 of them have the word "cat", or in one case "kat", somewhere in the title. There is also one game with the word "purrfect" in the title, and one game, "Super Lesbian Animal RPG", that seems to have a cat in its logo. (all of the top 50 are 99 percent positive and all have a decent number of reviews)

Many people have probably never heard of anything in the top 50, but just outside it, at 98 percent positive, are the following: Wallpaper Engine, Stardew Valley, Portal Bundle, Portal 2, and Hades. There are actually a good number of games sitting at 98%.

There are quite a few games in that next 50 you may have heard of, but none of the items from 51 to 100 have the word "cat" in them.
Interesting, where are you getting the info?

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Vanquish is on sale for 5.99. Played a few hours, and its still one of my favourite fast paced shooters. Dodge rolls, rocket slides, bullet time and cover shooting. Some rough edges like a few annoying QTE's in boss fights, but it still plays really well. I'd probably buy a modern day version/iteration on this formula day one, wonder why the style got left behind.
 
Interesting, where are you getting the info?

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First you go to the store page and then click on the search bar, but don't type anything in. Hit <enter> and you'll come up with a list called "All Products". At the top right is a "sort by" drop down box. Select "User Reviews".

I just tried the empty search bar thing one day, and it worked.
 

ATTENTION @Brian Boru

I think I may have found your game. Maybe. You're a little weird. But hear me out. I found this in the top 50 highest rated games on Steam. It's actually a free prologue, but it's very good. Just glancing at it, you probably wouldn't play it. It is interactive fiction and has some horror elements. Yuck, right? However, the main gameplay is right up your alley. You have to decipher a language. I've been playing this morning and it's great, even though I'd probably be doing better if I had slept last night.

The game's name is Homicipher

 
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First you go to the store page and then click on the search bar, but don't type anything in. Hit <enter> and you'll come up with a list called "All Products". At the top right is a "sort by" drop down box. Select "User Reviews".

I just tried the empty search bar thing one day, and it worked.
Ah I got you, couldnt find it anywhere in the store.

I call conspiracy, cat people are trying to influence our minds.
 
Helldivers 2 has consumed all my time gaming. I was kinda sick this weekend so didnt play as much as i wanted to. But its just a really fun game. It has some connection issues but nothing to take away from me playing and having fun.

I recommend this to anyone that likes coop or 3rd person shooters.
Apart from the 3rd person camera is there any difference to the first game? it seems like you're still fighting the bugs, the cyber guys and those laser/psionic aliens and the objectives are more or less the same.

Mind you, i don't really have time to play online games tbh, too many live service/time sinks to choose from and life/work commitments mean i can't afford to invest the time/effort to play these games.
 

Brian Boru

Legenda in Aeternum
Moderator
I just tried the empty search bar thing

See what can happen when you have too much time on your hands? Nice one :)

When my class of ~100 were assembled to receive the results of our first big national exam, I was called up first. My immediate thought was "Oh dear, he's starting with the Fails". Similar feeling when I just saw my name up in lights "WTF did I do now?"

You're a little weird

Oh, is that all? Been there, still happily weirding… or is it weirdly happening :unsure:
If everyone had been normal, we'd still be living in caves—BB

Just glancing at it, you probably wouldn't play it
Uh, yeahhh…

the main gameplay is right up your alley
Upon your Chopped Head be it—downloaded, thanks :)
 
@Colif We briefly discussed these games the other day. Just letting you know this one is on sale for $2.99

 
I'm just not sure what's entirely appealing about "AAA" or "AAAA" games, I just don't find any of them interesting and they're too expensive and stuffed with MTX to boot. None of them are really doing anything new or interesting that I haven't seen in an older game and sure, the graphics are nice, but I am not a graphics whore.

The last AAA game I bought & played was Cyberpunk, and I only played it for 35-hours. I may eventually go back to it, but it wasn't ultimately interesting enough that it really pushed me to keep playing it. Sure, it's pretty, but I've seen it all before.
 
I'm just not sure what's entirely appealing about "AAA" or "AAAA" games, I just don't find any of them interesting and they're too expensive and stuffed with MTX to boot. None of them are really doing anything new or interesting that I haven't seen in an older game and sure, the graphics are nice, but I am not a graphics whore.

The last AAA game I bought & played was Cyberpunk, and I only played it for 35-hours. I may eventually go back to it, but it wasn't ultimately interesting enough that it really pushed me to keep playing it. Sure, it's pretty, but I've seen it all before.
I wonder do people buy games because theyre 'AAA' or do they buy them because they get more marketing and the majority of people just pick up whatever is popular in a formula that they like or are familiar with.
 
I wonder do people buy games because theyre 'AAA' or do they buy them because they get more marketing and the majority of people just pick up whatever is popular in a formula that they like or are familiar with.
I guess the primary motivation would be because people think they will like the game, so we have to ask what factors are present that make them think they'll like the game? Genre is big, otherwise there wouldn't be niche genres. Shooters outsell horror games, etc. Whether it's warranted or not, the status of AAA means a high level of quality, or used to mean that. That could still impact people. How familiar is the game? Is this the third in the series and you liked the other two?

After you decide you might like the game, I would put "hype", which includes marketing, but also just gaming news sites, influencers, friends and family, etc. I rarely see large-scale marketing campaigns for games, and most people seem to have become properly cynical about it. Probably the most important marketing is just releasing some trailers and making sure games journalists have tidbits to write about..
 
I forgot to mention this before, but the game Kill the Princess has been finished by 69.2 percent of players (based on the achievement), which is pretty awesome. Of course, there is one ending you can get in a matter of minutes, but I would assume anyone getting that ending would probably continue to play the game, particularly since that ending isn't a good one. For me. the game took 4 hours.
 
I guess the primary motivation would be because people think they will like the game, so we have to ask what factors are present that make them think they'll like the game? Genre is big, otherwise there wouldn't be niche genres. Shooters outsell horror games, etc. Whether it's warranted or not, the status of AAA means a high level of quality, or used to mean that. That could still impact people. How familiar is the game? Is this the third in the series and you liked the other two?

After you decide you might like the game, I would put "hype", which includes marketing, but also just gaming news sites, influencers, friends and family, etc. I rarely see large-scale marketing campaigns for games, and most people seem to have become properly cynical about it. Probably the most important marketing is just releasing some trailers and making sure games journalists have tidbits to write about..
Hype or buzz is probably a better way of putting it. For better or worse I'm pretty unlikely to take a punt on a game I have never heard anyone mention before that wasnt made by someone familiar. At least not without looking into it a lot. They have to get the name out there somehow, as an unknown dev it must be hard.
 
Hype or buzz is probably a better way of putting it. For better or worse I'm pretty unlikely to take a punt on a game I have never heard anyone mention before that wasnt made by someone familiar. At least not without looking into it a lot. They have to get the name out there somehow, as an unknown dev it must be hard.
For AAA buyers, that's definitely true, and that's what we were talking about, but it's very different with indies. Just pointing that out for no apparent reason :ROFLMAO:

Indies tend not to generate much buzz unless their sales have already taken off, and often they can be successful without generating any buzz at all. When they do generate buzz, it's usually comes from influencers. Usually it's a multiplayer game.

*****
 
If you ever get curious about how many copies a game has sold on Steam, google "<name of the game> steamdb charts", and then scroll down the page to the sales estimates. I usually take an average if they are relatively close. If not, I take whatever VG Insights says. I've been able to independently verify their numbers recently, for instance with Palworld, and they have been right on the money.
 

Brian Boru

Legenda in Aeternum
Moderator
Why people buy games:

Gamespot 2015

9X6PEUG.png




German Games Industry Association 2016

♣ Four out of ten gamers follow advice from friends when buying games
♦ Game brands, discounts and game genres also play a decisive role for many buyers
♥ ‘Digital games are so popular because people play them together. That’s why friends play such an important role in influencing gamers’ decisions on what to buy.’



Marketing Charts 2019

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Brian Boru

Legenda in Aeternum
Moderator
Would be interesting to see a chart relating completion % to Time-to-Beat.

It would go down for sure, but I've played a lot of games, both AAA and indie, where only 30 percent or less managed to make it to the "completed chapter 1" achievement, so I think 69 percent is very good regardless of the short length--unless I'm thinking about it incorrectly. Probably people are somewhat more likely to stick with short games. Dunno. The all-styles time to beat for this game is 5 hours and completionist is12, if that makes a difference. Just the main story was 3.25 hours, which is pretty short, but probably includes people who got the 10 minute ending...maybe.
 

Zloth

Community Contributor
I'm just not sure what's entirely appealing about "AAA" or "AAAA" games, I just don't find any of them interesting and they're too expensive and stuffed with MTX to boot. None of them are really doing anything new or interesting that I haven't seen in an older game and sure, the graphics are nice, but I am not a graphics whore.
What the heck is an MTX?

AAA games are expensive AT FIRST. Wait a year and the half price sales start. Wait longer and they get even cheaper. Wasn't Horizon: Zero Dawn (which already includes the DLC) just $12.50 in the Winter sale?

The nice things about AAA:
  • The game is more likely to work better. If it doesn't, you'll hear about it long before the price comes down, so you'll be able to avoid the title with ease.
  • Graphics are often (but not always) better.
  • Music tends to be better than the indie stuff. Some of the B-level studios can afford to hire great music, but the indies? It's probably somebody they know. That can work, but with the AAA's? It's going to be somebody that knows what they are doing and will spend the time needed to do it.
  • GUI tends to be cleaner. Some of that is because they can afford to spend more time making it cleaner, some of that is because they streamline their games for mass audiences, so there's less stuff that needs to be in the GUI in the first place.
  • Voice acting tends to be a lot better. Top-tier voice acting ain't cheap, especially if you plan to support more than one language.
  • Your friend is probably playing it - though your friend is probably too undisciplined to wait for the price to come down.
  • If the game just kinda sucks, you'll hear about that, too. And, if it recovers from the suckiness, that will also make the news.
 
What the heck is an MTX?
microtransactions?

[*]The game is more likely to work better. If it doesn't, you'll hear about it long before the price comes down, so you'll be able to avoid the title with ease.
This is completely wrong. I very, very rarely have any problems in all the indies I play. Meanwhile AAA games are regularly pushed out the door unfinished and broken.

I have problems with a couple of the others, too, but I'll just say that if you want a simplistic McGame created by a marketing department, go with a AAA game. If you want a complex game made with passion, creativity and care, go for an indie instead.
 
Why people buy games:

I think part of the problem with marketing data sometimes is the sample. Sounds like they lumped in Mobile with everything, surveys might not be as relevant and representative of 'big game' gamers I was thinking about if we're lumping in Candy Crush people and more niche general gamers. Interesting graphs, but I'd like to see them segment it a little further.
The ESA today and confirmed that this data represents games all up--including PC, console, and mobile.

Anecdotally I used to work with a bunch of lads who just played COD, Fifa and Football manager and nothing else, and my bro in law bought a PS4 last year because he was injured and just picked up Far Cry 5 and a newer COD because he liked them before. I bet those series and some other like them have a lot of fans who only play them and never really look at anything else.

For AAA buyers, that's definitely true, and that's what we were talking about, but it's very different with indies. Just pointing that out for no apparent reason

Indies tend not to generate much buzz unless their sales have already taken off, and often they can be successful without generating any buzz at all. When they do generate buzz, it's usually comes from influencers. Usually it's a multiplayer game.

*****

Most of the smaller budget games that I've bought I've heard about on podcasts or websites because they already took off at least a little and I heard the buzz. Theres just too many games and not enough time for me to try things that I have just read the box art on these days.

I think hype has relative levels, and small devs sending keys to influencers like podcasters, streamers/Youtubers and websites need to stand out somehow. If theyre not already known, just to get influencers to consider spending time on them is tough. Said before that I like Splattercat on Youtube because he often looks at a lot of lesser known games, but I dont think theres much of a niche for people showing smaller unknown games to get the views they need to survive.

What the heck is an MTX?

AAA games are expensive AT FIRST. Wait a year and the half price sales start. Wait longer and they get even cheaper. Wasn't Horizon: Zero Dawn (which already includes the DLC) just $12.50 in the Winter sale?

The nice things about AAA:
  • The game is more likely to work better. If it doesn't, you'll hear about it long before the price comes down, so you'll be able to avoid the title with ease.
  • Graphics are often (but not always) better.
  • Music tends to be better than the indie stuff. Some of the B-level studios can afford to hire great music, but the indies? It's probably somebody they know. That can work, but with the AAA's? It's going to be somebody that knows what they are doing and will spend the time needed to do it.
  • GUI tends to be cleaner. Some of that is because they can afford to spend more time making it cleaner, some of that is because they streamline their games for mass audiences, so there's less stuff that needs to be in the GUI in the first place.
  • Voice acting tends to be a lot better. Top-tier voice acting ain't cheap, especially if you plan to support more than one language.
  • Your friend is probably playing it - though your friend is probably too undisciplined to wait for the price to come down.
  • If the game just kinda sucks, you'll hear about that, too. And, if it recovers from the suckiness, that will also make the news.

I want to say that whether a game is AAA or indie is less important to me than whether the concept is interesting. In theory thats true, but when a big game hits big its much more likely to get out there because games from big studios just naturally get more attention. Same is true of the opposite of course, if it all goes wrong.

Then we have to think about to what counts as AAA. I loved Doom 2016 because it felt fresh at the time, but is it a AAA game? Is Sekiro, or Baldurs Gate 3, Dead Space? Or are AAA games the ones that have regular installments and tend to follow a Formula. Does that then make Civilization AAA?
 
9X6PEUG.png

Looks at chart... hmm, so my reasons are probably in the other... might be why I buy so few. Only buying genres that rarely release games does that.

I have been known to buy games of a fav series before but so far no ARPG series has been amazing past game two. One day there might be... there have been attempts... TL3, Sacred3, Diablo 3... but these were all made by people who didn't make first so they failed. Two of those have part 4's but they are even further from the base games they not worth mentioning.

Before the internet I only had: Look of the packaging - to work out if game good... it would have been much higher percentage 25 years ago.

AAA quality: Immortals of Aveum cost $125 million to make, its peak active user count on steam in 6 months is 751 users. It bombed.

GUI tends to be cleaner. Some of that is because they can afford to spend more time making it cleaner, some of that is because they streamline their games for mass audiences, so there's less stuff that needs to be in the GUI in the first place.
have you seen Suicide Squads interface? too much unnecessary info... but then game did bomb as well.

Problem with AAA Or AAAA games sucking is they cost more than most indie games. So unless its obvious from the start that you shouldn't buy it, people will get burned more. Sure, they might look prettier but games need to be fun too.

Last Epoch doesn't look as good as Diablo 4 but it has an end game (or 3) at launch, it has leaderboards that work, almost unlimited inventory space, and it costs $35 for the game and you get free expansions when they released... Blizz wanted to charge $100 for the Diablo 4 expansion. I think I will pass. It is what Diablo 4 should have been.
 
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