I've been playing since Alpha, and my favorite part is the satisfaction of the combat. It's hard to find popular pvp games that focus on movement and fighting with projectiles instead of just aiming and hitscan bullets. With all of the gauntlets in SpellBreak you have to lead your shots and predict the enemy's movement to hit them directly with anything, it's all or nothing when it comes to the attacks. Reading your opponent's movement, shooting a fireball, and having the guy run right into it is satisfying. It feels much more rewarding to improve at than other games.