It's been awhile, but after taking care of some personal business, I'm getting back to playing on a more regular basis now. Elex 2 is a long game, much like Elex; but I suppose much of that depends on how you play. For me, Elex 2 (as well as all Piranha Bytes games) is about exploring a vast open world, learning to survive, building your character, and interacting with various characters and factions.
I'm currently at about 83 hours and still in chapter 1. For some gamers, that might seem like an exorbitant amount of time, but not for me. It's just how I play these open world RPGs, whether it's Elex 2, or Skyrim, or any of several others. If you just followed the main story and ignored a lot of the exploration and side quests you could probably finish it much sooner, but then you're missing out on the heart of the game.
Updates
There was a small patch (#4) on May 4th that mainly addressed a few bugs:
- Fixed 'Glory to the Rabble' quest not being closed if the player joins the Albs - Changed: The option stepper does not repeat when clicking the buttons using the mouse - Crane will no longer be mentioned in "Recruiting for Heinrich" - if the Player hasn't started "A bounty for Crane" yet. -...
store.steampowered.com
There's now also a beta branch for DX12 that improves the performance & stuttering issues that many were having (I still haven't had any myself). Some players are reporting a 50-60% increase in FPS, which is pretty huge. But there also seems to be some graphical/texture glitches along with that which is why it's still in the beta branch. You can find that info here:
Thank you all for your feedback regarding performance issues for Elex 2! Today we are introducing the "Public Test Branch" for "Elex 2". You can join the Public Test Branch by simply activating the branch "ElexIIDX12" on the "Betas" tab in the Properties of the ELEX II app in the Steam client...
steamcommunity.com
Gameplay
In my opinion it's excellent. This is an old-school open world RPG, with a vast world to explore with varied environments and lighting. One of the things that Piranha Bytes does best is create living breathing worlds.
Combat I'm finding to be much more fluid and intuitive than Elex. There's a lot of different ways to build your character depending upon your approach (ranged, melee, magic, or a mix). Enemy AI seems to be improved also. If an enemy gets severely wounded (human or animal), they may run away to heal and you'll have to start all over. Groups will split up and surround you using a mix of tactics. Getting surrounded, even by weak creatures can be death to Jax. There's also flying creatures that can be challenging, as they have different attacks and moves. It's hard to get a decent screen shot during combat though, as hitting that F12 key means taking my hand off either the keyboard or the mouse.
Conversation choices and your actions in certain situations will affect how the game plays out. Almost everything you do or say can affect your relationship with a faction, a person, a companion or even how your Jax develops. It's real role playing.
Conversations and cut scenes (of which there are more in Elex 2 the previous game) are more cinematic, more along the lines of a Mass Effect or Dragon Age game. They don't come close to Bioware level by any means, and some are better than others, but I think it's a huge step forward and more involved that anything that Piranha Bytes has done to date.
Companions have unique personalities and their own quests and beliefs, and there is a paragon/renegade type system in place which will affect how they react to you. I like it, and it adds a lot more life to the game. Some are better than others, and some will be familiar to you if you played Elex.
Meeting Falk
Oh, a word on companion combat AI: it's pretty bad. Sometimes they'll just stand there for a few seconds before they actually join the fight, but other times they fight immediately. It's very erratic in implementation. But it will save your life to take one with you, as some combat can be brutal for Jax by himself.
Voice acting and dialog is a mixed bag, ranging from very good to a bit shaky. Even the shaky ones just make me laugh, so I can deal with it.
All in all I'm loving my time in Elex 2, and outside of the performance issues at release, I don't understand all the negative press it received. I think Piranha Bytes would have benefited from outsourcing a wider range of beta testers before release if just to find how it runs on a larger variety of PCs.
If you love old-school, open world RPGs take Jax out exploring.