Do repeating assets ever bother you?

ZedClampet

Community Contributor
I used to notice them all the time. For some reason it really bothered me, but then I stopped noticing for a long time. Now today I was playing a game and suddenly caught myself tallying up identical trees. And once I consciously noticed it, it started distracting me. It didn't irritate me like it used to, but I couldn't stop noticing it. Probably not accurate, but I blamed it on getting decent sleep last night for the first time in awhile.
 
  • Like
Reactions: Pifanjr and Zloth
Only in some cases... Actually really only one case, because it has never bothered me outside of Cyberpunk.

Cyberpunk has such high fidelity graphics that it just completely pulls me out of the game to see repeated NPCs and the like.

I really don't mind it in most games, because my brain fills in those blanks, but Cyberpunk drives me nuts.
 
Cyberpunk was sailing close to the sun as a lot of it is a hardware constraint, not the software.

I think I see why they did it. I mean, it might happen in the future but its likely a question of processing. Need more than 8 cores to give that many to just running the AI in the game. And most steam users seem to only have 6 to 8 at most.

gKcOote.jpeg

numbers vary too often to be sure, some of the cpu counts make little sense... not many CPU have 5 cores

so the spare processing power isn't really there in most cases. Even the best gaming CPU you can buy now only has 8 cores to run games on, the 9950x3d turns off its 8 spare cores when games are running meaning it has to still share them with windows.

Need more than 8 x3d cores before you can use more in games... and AMD were asked why the 9950x3d was only using x3d on one block of 8 and they said the difference wasn't worth it. Perhaps next generation when they can have up to 24 cores on one CPU, then they might have more to spare.

Just increases price of the game if you need an entire new PC to play the game... wait, Todd Howard told us we needed new PC to play Starfield, so I guess Cyberpunk could have had just extremely high system requirements to allow every person in the crowds to be different, and come with a 4090 and a 7800x3d in the package... just 5k for the game...

Tell Todd I won't be happy unless every blade of grass in the new Elder Scrolls game isn't unique

Its when all the enemies are almost identical and perhaps only variety is the color of them... that is laziness and yet fairly common.
 
Last edited:

Zloth

Community Contributor
It's rarely a problem for me. Dragon Age 2 got slammed for it, but I barely even noticed.

The one I did notice it in was Greedfall. There were three different mainland factions on the island, each with their own palace. All three were the same palace with different furniture. I was looking forward to see what sort of palace the different cultures would make, so it was disappointing to see the devs take the cheap way out.

They are going to shake thing up and go retro. They are just going to paint the ground green.
NO! Never again!!
 
  • Like
Reactions: Pifanjr
No because, and this is probably just growing up on games that were made with very limited resources, if the game looks nice and has a good gameplay loop, no. Rise of the Ronin definitely suffers from this but it works well when its meshed together, but you can see repeating trees, field patterns, grass layouts, banners, clothes, wagons etc. with very little difference but the gameplay is fast and smooth enough that it doesn't bother me in the least.
 
  • Like
Reactions: Pifanjr
It's rarely a problem for me. Dragon Age 2 got slammed for it, but I barely even noticed.

The one I did notice it in was Greedfall. There were three different mainland factions on the island, each with their own palace. All three were the same palace with different furniture. I was looking forward to see what sort of palace the different cultures would make, so it was disappointing to see the devs take the cheap way out.


NO! Never again!!

I absolutely noticed it when every nobleman's home was just the same house complete with the same location of bodies etc.

I'm all for repetitive assets like roads, trees etc, what i don't want to see are entire cities just stamped down with little or no attempt at variation. i can tolerate houses being stamped down, but entire huge set pieces like a city, village of town i would be seriously concerned. Modern military bases i can accept cookie cutter look, bur for something with culture/historical charm absolutely not.

trees and mountains i can tolerate, but larger items i will only accept texture not the same mountain stamped.

Which brings me to my last point, have several assets repeated, don't repeat the same one or 2. The more asset to play with, the more variety to play with.

Reminds me of doom maps, we're all using the same OTEX patterns, but the mapper makes a wide variety of maps and variations and throw in some custom assets and it takes it to the next level.
 
  • Like
Reactions: Zloth and Pifanjr

TRENDING THREADS

Latest posts