Disco Elysium was my GOTY, as I'm sure it was for a lot of people. I think one of my favourite things about it was its mechanics, which I've not seen before and made it feel much more in line with the old style of pen and paper RPGs.
My question is, will we see a shift towards that style over the turn-based/real time with pausing model of combat in top down/isometric RPGs? While I liked turn-based combat in the Shadowrun games I find it can be a bit of a chore, and I don't think real time with pausing has ever been fun. Will a shift away from conventional combat mechanics and skill checks breathe some new life into RPGs?
My question is, will we see a shift towards that style over the turn-based/real time with pausing model of combat in top down/isometric RPGs? While I liked turn-based combat in the Shadowrun games I find it can be a bit of a chore, and I don't think real time with pausing has ever been fun. Will a shift away from conventional combat mechanics and skill checks breathe some new life into RPGs?