The Witcher, CD Projekt's first game, is getting a full remake | PC Gamer
As a player of primarily older game titles, I'm always overjoyed to see news like this. The first Witcher game was a big departure for me at the time from the RPGs that I'd been playing. The world was gritty and darker than the medieval/fantasy worlds I'd been used to. There were seldom "good or evil" choice, but choices to be made that affected the world and characters involved.
I loved the game, but admittedly, I struggled with an entirely new type of combat system, which Andy Chalk mentioned in the article:
The original Witcher was an outstanding RPG, but it was also pretty quirky in some notable ways. The most obvious was its combat, which relied on rhythmic mouse clicks to simulate smooth, flowing swordplay. I liked the system after I got used to it, but it was so completely different from other skill-based or click-to-spam combat systems that some players struggled with it.
There was a huge learning curve to the multiple-keystroke system, and I had to turn the game's difficulty down to "easy" to survive & progress in the game. But after many hours of playing, it became more fluid for me as my hand-to-eye reflexes adapted.
I'm sure that will change in a "built-from-the-ground-up" remake, and also from going to the UE5 from the original modified Aurora Engine from Bioware is going to be huge. I can't help but be excited about the graphical changes alone.
I've got to admire 3D Projekt for not sitting idle after all the complaints they experienced after CP2077 released, they're going "full steam ahead" with new projects and remakes of older titles, and I truly hope they're successful.
As a player of primarily older game titles, I'm always overjoyed to see news like this. The first Witcher game was a big departure for me at the time from the RPGs that I'd been playing. The world was gritty and darker than the medieval/fantasy worlds I'd been used to. There were seldom "good or evil" choice, but choices to be made that affected the world and characters involved.
I loved the game, but admittedly, I struggled with an entirely new type of combat system, which Andy Chalk mentioned in the article:
The original Witcher was an outstanding RPG, but it was also pretty quirky in some notable ways. The most obvious was its combat, which relied on rhythmic mouse clicks to simulate smooth, flowing swordplay. I liked the system after I got used to it, but it was so completely different from other skill-based or click-to-spam combat systems that some players struggled with it.
There was a huge learning curve to the multiple-keystroke system, and I had to turn the game's difficulty down to "easy" to survive & progress in the game. But after many hours of playing, it became more fluid for me as my hand-to-eye reflexes adapted.
I'm sure that will change in a "built-from-the-ground-up" remake, and also from going to the UE5 from the original modified Aurora Engine from Bioware is going to be huge. I can't help but be excited about the graphical changes alone.
I've got to admire 3D Projekt for not sitting idle after all the complaints they experienced after CP2077 released, they're going "full steam ahead" with new projects and remakes of older titles, and I truly hope they're successful.