I just got D3 - and same emotional journey happened as with Shadow Tactics. Super excited joyful exploration of the first few levels, followed by a sense of determined drudgery through the next few levels, followed by a sense of dread of more levels.
I think I'm missing something--because the reviews seem mostly ecstatic. But it more and more feels like a puzzle game rather than a strategy/simulation/sandbox game--in that, rather than truly flexible, dynamic strategy, you're picking through prescribed paths, ane while there are many paths, each path has a specific domino-like sequence you need to get through to clear it. Which kind of ruins the immersion a little bit. And then just feels like I'm hateplaying against the designers.
Even though I love the graphics, the characters are fun, the toys are fun, etc.
Tell me I'm wrong and clearly not getting it, oh powers of PCGamer.
I think I'm missing something--because the reviews seem mostly ecstatic. But it more and more feels like a puzzle game rather than a strategy/simulation/sandbox game--in that, rather than truly flexible, dynamic strategy, you're picking through prescribed paths, ane while there are many paths, each path has a specific domino-like sequence you need to get through to clear it. Which kind of ruins the immersion a little bit. And then just feels like I'm hateplaying against the designers.
Even though I love the graphics, the characters are fun, the toys are fun, etc.
Tell me I'm wrong and clearly not getting it, oh powers of PCGamer.