Demos—post game demos here

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Some free demos I found looking at today's game releases on Steam.



 
@Colif have you tried the demo from the developers of Journey?

 
more cave drawings. Probably need to work out flying since its most of the game from what I can tell. Lots of people playing as I assume most of the other characters are alive. Its hard to tell. they appear to be.

its an mmo... odd.

edit: takes a while to pick up. I think I am up to last area now, since I have all the arches at start filled now.

I still don't know what I am doing. Its too easy to get stuck in friend menus

There must be different routes as I haven't seen all of the map yet... or maybe I have
jGUqpwt.jpg


season is 74 days, I have to assume game comes out before then.

It helps other people can finish areas you are in. I have no clue in some spots and then randomly someone else will finish it.

its Journey the mmo. Lots of similarities, flying things that attack and take flying ability away... how new. Water is your enemy as well. As is cold.

there are loads of costumes but I don't seem to be able to wear any besides in the changing area
MorzfvV.jpg

Only thing that sticks is my hair... think i need to back track and find some collectables to get through to the last stage. I can't get any further right now.
 
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too much of the game relies on you having someone playing with you. So many doors need two people to open them. Some areas only work if there are multiple people. One needs 8.

But it has the rule that Journey has - you will never see friends in game... so why make them? Its designed for people who like socialising, not people who just want to play it alone. Half the quests in game are about talking to other players and doing things with them. Its not for anti social people.

I don't know anyone in there so hard to do that. I don't randomly choose people in game.

I wonder if its cross play as there seem to be a lot of players.

more i learn the less I want to play. It feels like its for girls. Most of the videos are done by them, and the items you collect aren't overly exciting to me. I have seen end.

Glad its a demo as I might just delete it.
 
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Looking into it, the reason its so close to Journey is it was made in response to people wanting to play Journey with their friends... so its essentially multi player Journey.

I am not sure I like that really. That and much of game forces you to play with someone else. Half the quests revolve around talking to others...
 

Published by probably the most prolific publisher on Steam, Playway. We've had a positive user review on this game.

I enjoyed the demo. It's exactly like a shooter. You point your mouse and click. :)

I wasn't sure I would like a busy-work simulator, thinking it would be a lot loke PowerWash Simulator, but this actually requires just enough thought to be interesting for me. You have to figure out the correct order for taking things apart, and it is possible to injure your character (though I'm not sure that's possible in the demo). Also, you can buy blueprints and craft upgrades for your tools. I'll work all day if it means I can improve a hammer XD.

Only negative is that it doesn't really tell you everything you'd want to know, like where to find the areas that can be disassembled with the blowtorch or how to upgrade tools. You're kind of on your own.
 
These are demos uncovered while making the November monthly random thoughts post. The only one I've tried is Broken Roads, and I thought it was excellent.

 
I tried The Kindeman Remedy, but only for a few minutes. During the part I played, you were just following instructions on everything, which may change as the game goes on. It's an interesting story, for sure, and included one of the most enthusiastic content warnings I've ever seen.
 
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It's a Playway game. The full game will supposedly have tycoon game features, but the demo is all busywork, as is typical for Playway. If you've ever played one of their prologues, you'll know whether you'll like this one or not. Has about an hour of playtime if you goof around a bit.
 

Fun train RTS puzzle game. I was hilariously bad at it because I can't do RTS, but I enjoyed laying out the tracks.

If you want to try this, in the Steam app, the "Demo" button is actually in the right column. Don't know why the web page and the app have different formats.
 

It's a Playway game. The full game will supposedly have tycoon game features, but the demo is all busywork, as is typical for Playway. If you've ever played one of their prologues, you'll know whether you'll like this one or not. Has about an hour of playtime if you goof around a bit.
Ahhhh, yes! Now there is a game for true gentlemen.
 
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Hey now, don't leave out Vikings and Irish!



The wonders of spreadsheet reveal I have TV on GOG and TV2 on Epic—guess I should try them sometime :rolleyes:
I only mean RTS in the sense that all your trains are going at the same time, and you have to manually move all the switches to get them in the right direction and avoid collisions. You can order individual trains to stop, but you can't pause the game. Also, it just suddenly spawns new trains in the stations every now and then, which really threw me off.
 
Yield!


I gave this TBS city and empire builder ~30 minutes. Love the art style and production values, looks to be very well crafted. UI and maybe systems still need fine tuning, as I got stuck trying to do sth I know I could do—since I'd done it earlier. Didn't get any 'You can't do this…' :unsure:

Standard building progression of Harvest, Process, Earn, Grow—I met Sheep, Forest and Boars so far.

Added to Following.
 
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Yield!


I gave this TBS city and empire builder ~30 minutes. Love the art style and production values, looks to be very well crafted. UI and maybe systems still need fine tuning, as I got stuck trying to do sth I know I could do—since I'd done it earlier. Didn't get any 'You can't do this…' :unsure:

Standard building progression of Harvest, Process, Earn, Grow—I met Sheep, Forest and Boars so far.

Added to Following.
What are all the updates they are posting? Are they actually building out the demo or are these just progress reports on the full game?
 
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Last Train Home

34% off at Steam for another 3-4 days, so check it out soon if you might be interested.

Looks very well made, beautiful look and art style even in the medium settings it picked for my 1060. It's a mix of survival and RTT, with plenty of RPG and management elements, and therefore lots of micro. 4 difficulty settings, set at end of WW1, your job is to get your infantry force across Russia in an armored train, thru the hostile civil war factions there.

Not my cuppa, but if the elements interest you, I strongly recommend trying the demo, it has all the appearance of an excellently made game.
 
Last Train Home

34% off at Steam for another 3-4 days, so check it out soon if you might be interested.

Looks very well made, beautiful look and art style even in the medium settings it picked for my 1060. It's a mix of survival and RTT, with plenty of RPG and management elements, and therefore lots of micro. 4 difficulty settings, set at end of WW1, your job is to get your infantry force across Russia in an armored train, thru the hostile civil war factions there.

Not my cuppa, but if the elements interest you, I strongly recommend trying the demo, it has all the appearance of an excellently made game.
Thanks for highlighting this again (it's also in the massive post above with all the demos from the November game post). This time I actually paid attention to it and am downloading the demo now :)

Hey! That link to the individual post actually worked. I didn't know how to do that. Gives me an idea for the monthly post.
 

Didn't really care for this. Too many gamified things like computers constantly breaking down. The English was very bad, and so I did the wrong thing which took all my money. I couldn't do the thing I was supposed to do because I was broke from upgrading computers when I should have actually been adding new computers.
 
Roadwarden Demo

"illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction"

Spent ~30 mins on this, wishlisted. I'll probably pick up on sale sometime despite the RPG warning label, as the writing is very engaging and the art style is nicely retro. Be warned, lots of reading—I used to enjoy text adventures back in the day.
 
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Songs of Silence Demo
Planned Release Date: May 23, 2024

Phenomenal artwork in this hybrid, which has elements of 4X, RTS and RPG.
"strategy game set in a fantasy world threatened by the all-devouring Silence. The game features a mix of turn-based kingdom management, auto battler, and hero development, contrasted with intense real-time battles"
Peter has a 9-min video about it.

Conclusion

I gave it 30 minutes and the initial feel is great, despite the RPG and fantasy malarkey which usually dissuade me. Wishlisted for some future sale, I won't be surprised if the presentation alone gives me a few hours of enjoyment before the rot sets in. Text is a bit small, but otherwise UI looks great. Recommended.

Here's the initial map:

X6671AH.png


Specs
Ran fine on my 2017 PC with i7-7 and GTX 1060.

"RECOMMENDED:
Requires a 64-bit processor and operating system
OS: 64-bit Windows 10
Processor: Intel® Core™ i7-7700T CPU @ 2.90GHz or better
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1070
DirectX: Version 11
Storage: 5 GB available space"

Contents

Demo has Campaign and Skirmish for SP, with Multi greyed out—so I assume available at release, Co-op not mentioned that I saw.

I tried the Campaign start for a bit of lore and action. I'm Queen after my parents are killed in the sacking of our capital, so I must lead survivors to a nearby ally. Voiceovers are good, small battle on the way, made it to ally's capital—their king is under siege in one of their other cities, so next job is to go and lift that.

Movement is standard 4X-style—click unit(s), r-click destination. I had 6 movement 'points', ie I could move 6 'spaces' in one turn.

Resources

3 resources—gold, material, divine favor.
In capital, can rest and heal troops, recruit new units, and something with buildings—not sure what, I didn't find any agency in that The Cap had some attributes already in place, each giving some benefit to eg defense, healing, storage.

Military

The military setup is interesting. Check this out:

BsK2NMD.png


3 sections, with 7 slots in each column. The central Army section has 28 slots—I assume you can recruit 28 units when you have enough gold, I bought Infantry and Archer squads which went in 2 of the 28 slots, joining my 4 surviving units. You choose from the cards at the bottom of the screen.

Interesting bit are the other sections, especially the Reserves. Any troops there are not available for battle, so good place to heal or keep specialist units—I currently have only 3 groups of surviving civvies there, with 1 Health and 2 Cowardice if I recall correctly :D Also place for wagons, eg supply and loot. The Garrison section is for troops and wagons you want to stay behind when the rest of your forces leave—apparently some troops can get a Garrison perk.

You can drag and drop units between the 3 sections, and between slots, so both force composition and formation is up to you.

Combat

You don't control units, you issue orders and perform royal actions via the battle cards you have—eg 'All cavalry charge' or 'All wounded healed 20%'. The battle goes on in real time, but you can pause to issue your card-based commands and actions. The cards have a short cooldown period—~10 seconds—before you can use them again.

So it looks like combat will be mainly about setting up your force for different kinds of challenges, and having appropriate battle cards in hand. Seems interesting in theory.

I'm not sure about the battle cards short cooldown, doesn't that encourage immediate usage spam so as not to 'waste' their power—eg to ensure you get to use them 3 times in a battle rather than 2?
 
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