It's been the 12 days of Gearsmas for me so far this holiday season. After beating Gears of War 4 on Inconceivable mode, something I'd held off trying again after giving up not being able to take down the Vulture cargo plane in the escape sequence early in the game, I finally got past that beast.
I also just beat Gears 5 on inconceivable. The hardest segment in this game for me is usually the part where you have to escape the mine after you get the phosphorous canister. It's because your hovering bot Jack has to carry it. This means you can't manually use his skills offensively either.
To make matters worse, the enemies shoot at Jack if he is not behind cover, and of course if that phosphorous gets too damaged, kaboom! He also tends to zoom forward into the fray once you've cleared what appears to be the last enemies on the way out. This is when a couple Elite Grenadiers come marching in, along with several Juvies.
So you're stuck having to go in close and hope you can kill the Grenadiers and Juvies before they do enough damage to Jack to blow the phosphorous. I had to retry this segment a few times, but to my surprise, Jack somehow did enough damage to them with his passive Shock ability to make things manageable for me.
The strange thing about Inconceivable mode in these two games is, while the enemies can bring you from full health to near death with a single burst of their assault rifle (even from quite a distance), your weapons are also that powerful against them. So basically you take way more damage than on Insane mode and can die a lot quicker, but you can also kill them a lot more quickly than on Insane mode. So basically as long as you pick good spots to shoot from, use cover wisely, wait until they reload, and blind fire when rushed if there are others shooting at you as well, it's very doable.
So now I'm revisiting Remnant II after picking up the Dark Horizon DLC, which I've read is very good. I had a confusing moment while finally updating my 42" LG C3 OLED firmware, which the update message onscreen says takes it from WebOS 24 to WebOS 25, but Remnant II's main menu wouldn't respond to KB/M inputs anymore. I ended up chatting with LG about this and their annoying support guy just kept insisting it's a firmware update, not an OS update, despite me telling him twice the update message on the TV said it was an update to WebOS 25.
I ended the chat with him when he said I needed to do a factory reset, which means you have to redo ALL your Picture Mode and other settings. I Googled for the Remnant II problem I was having and apparently it's a common thing. The workaround I found most common and useful in my searching was to go to AppData>Local and delete the cache folder there. Sure enough that made the main menu of Remnant II respond to inputs. I had to first change the res from 720p to 2160p before I could even launch the game, but that's all that was needed.
Before I play Dark Horizon though I am going to reroll The Forgotten Kingdom DLC in Adventure mode because I want to get the good ending and bring Lydusa back to her whole form. I've already battled her when she's "Shatter Split", and it's a hard one to get through.
I also now have leveled up my Summoner archetype to where I can use 2 Flyers or a Reaver instead of the two Minions I was using before. The Reaver is more powerful, and can throw a big axe at great distance which kills or severely damages most enemies, but I am going to try the two Flyers against the Stone Warden boss Lydusa tasks you to get her "precious thing" from to heal her. It's because when the Stone Warden recharges he goes up high on a perch while he sends rows of his army to attack, who stay attached on long sliding stones. This way the Reaver won't get killed by the sliding stones, and the Flyers will be able to attack the Stone Warden on his perch. If the flyers aren't powerful enough, I may have to try to keep the Reaver safe by directing him to safe spots where the long stones don't slide, and just have him throw his axe at the Stone Warden. The Reaver is dumb and slow though, so I'm not sure that would work well. His axe also often gets stuck on walls or other obstacles if he isn't in a clear spot when you order him to attack, and those safe spots I use are by walls.