Cyberpunk 2077 2.0 Discussion

ZedClampet

Community Contributor
Just in case people are playing it with the new update. Let's start with my benchmark made with the in-game benchmarking tool.
Specs:
Laptop
GPU: RTX 3070ti (155 TGP)
CPU: i7-12700H
RAM: 16 GB
Installed on an SSD
1080p

Condition:
Ultra Including Ray Tracing but no Path Tracing
DLSS on Quality (1.0 Sharpness): 57 fps
DLSS on Balanced (.75 sharpness): 61 fps
DLSS on Performance (.5 sharpness): 65 fps
DLSS off: 28 fps

Presets with DLSS manually turned on
High Without Ray Tracing and no Path Tracing DLSS on Quality: 99 fps
Medium Without Ray Tracing and no Path Tracing DLSS on Quality: 104 fps (maybe CPU bound)
Low without Ray Tracing and no Path Tracing DLSS on Performance: 105 fps (definitely CPU bound at this point)

And just for fun:
Everything at Max including both Ray Tracing and Path Tracing
DLSS on Quality: 36 fps
DLSS on Performance: 52
DLSS off: 13 fps

If I were ambitious, I'd do this again on my desktop and other laptop, but I'm not that ambitious since the game is 3 years old.

I'm selecting the first choice: everything but the new path tracing with DLSS on "quality".
 

Sarafan

Community Contributor
Checked yesterday how the 2.0 version of the game works on my PC (AMD Ryzen 7 5700X, GeForce RTX 4070 and 16 GB RAM). I had 101 FPS in the built-in benchmark. Everything on max, Path Tracing on, Ray Reconstruction on, Frame Generation on, DLSS Super Resolution on Quality. With Frame Generation on and without DLSS 2 I have around 60 FPS. Without Frame Generation and DLSS 2 it hovers around 30 FPS. :p
 
Last edited:
Jul 16, 2023
13
6
15
Just in case people are playing it with the new update. Let's start with my benchmark made with the in-game benchmarking tool.
Specs:
Laptop
GPU: RTX 3070ti (155 TGP)
CPU: i7-12700H
RAM: 16 GB
Installed on an SSD
1080p

Condition:
Ultra Including Ray Tracing but no Path Tracing
DLSS on Quality (1.0 Sharpness): 57 fps
DLSS on Balanced (.75 sharpness): 61 fps
DLSS on Performance (.5 sharpness): 65 fps
DLSS off: 28 fps

Presets with DLSS manually turned on
High Without Ray Tracing and no Path Tracing DLSS on Quality: 99 fps
Medium Without Ray Tracing and no Path Tracing DLSS on Quality: 104 fps (maybe CPU bound)
Low without Ray Tracing and no Path Tracing DLSS on Performance: 105 fps (definitely CPU bound at this point)

And just for fun:
Everything at Max including both Ray Tracing and Path Tracing
DLSS on Quality: 36 fps
DLSS on Performance: 52
DLSS off: 13 fps

If I were ambitious, I'd do this again on my desktop and other laptop, but I'm not that ambitious since the game is 3 years old.

I'm selecting the first choice: everything but the new path tracing with DLSS on "quality".
I got a new desktop 4 months ago.
I've been using AMD parts for years in laptops and desktops.
I got CP on PS4 and unless they're going to offer it for free or very cheap with the DLC at any point in the future I'm not getting another copy.
 
AMD Fluid Motion Frames is at driver level in Adrenaline so I don't think Nvidia cards will get that. I mean, they might but it won't be as effective as the one built into drivers. I think games with it integrated feed data back to the drivers to make it more accurate.
FSR3 is shared across all platforms.

They aren't the same thing

They added support for RX 6000 Series yesterday but you have to use a special driver just to access it. I haven't bothered yet, I am willing to wait for it to be in the normal drivers


 
Last edited:

TRENDING THREADS