In short, they've linked up an AI text generator and then AI voice sync to create real-time, dynamic, in-game, fully voiced, and contextually-appropriate dialogue with basically any NPC in Mount and Blade: Bannerlord. Here's the link: https://www.nexusmods.com/mountandblade2bannerlord/mods/5273
This seems casually revelatory to me, but I'm wondering if modders have already been implementing stuff like this in other games, and what people think about it? If it's an early or more robust application, it feels like a mod worth highlighting in a PCG article with some of the staff's takes.
It seems to me like this is pretty impressive on a technical level, though I have no idea if it was actually complicated to implement. And for this specific mod, it definitely seems like it would meaningfully inflate the immersive world-building potential. As far as I understand it, it doesn't materially interact with any of the game mechanics or systems, so you can't, for example, use this to improve your relationship with NPCs or move on with a quest or anything (at least not yet). Based on the sample dialogue shown in the Youtube video on the mod page, maybe the somewhat surface-level ~wallpaper dialogue would get tiresome really quickly. But at the very least, it seems like a great bit of set-dressing, and an interesting sign of what might be on the horizon for both modding and game development more broadly.
This seems casually revelatory to me, but I'm wondering if modders have already been implementing stuff like this in other games, and what people think about it? If it's an early or more robust application, it feels like a mod worth highlighting in a PCG article with some of the staff's takes.
It seems to me like this is pretty impressive on a technical level, though I have no idea if it was actually complicated to implement. And for this specific mod, it definitely seems like it would meaningfully inflate the immersive world-building potential. As far as I understand it, it doesn't materially interact with any of the game mechanics or systems, so you can't, for example, use this to improve your relationship with NPCs or move on with a quest or anything (at least not yet). Based on the sample dialogue shown in the Youtube video on the mod page, maybe the somewhat surface-level ~wallpaper dialogue would get tiresome really quickly. But at the very least, it seems like a great bit of set-dressing, and an interesting sign of what might be on the horizon for both modding and game development more broadly.