Adding to the original question, How do you envision the possibilities for open endings in a strongly narrative driven game? In other words, what are some ideas for open ending in a narrative game and how can you see this applying to Dreadlands?I usually prefer open endings, if I find a game I like I want to play it forever. And I very rarely finish games. Last game i finished I think was Mutant Year Zero, excellent game. But to be honest I dont think I have even finished xcom2 which I spent sooo many hours in.