Creator & Game Director AMA
Hi folks, Its Peter here, creator of Dreadlands, I'll be around all week to answer your questions :
Before starting Blackfox Studios in 2017 I worked at Fatshark (Warhammer Vermintide 2 etc) for over 10 years as a Senior AI/UI/Network/anything programmer, working with almost all systems featured in the titles we released. Fatshark is also, by pure coincidence, the publisher for Dreadlands. This gave me plenty of valuable insight into the development process and design of video games.
One of my favorite titles we worked on at Fatshark was a game called Krater. Released back 2012, Krater was an ARPG set in a post apocalyptic Sweden with a great backstory, setting and style.
Since then, I always wanted to make something more in the Krater universe, hence the birth of Dreadlands. After about a year of prototyping, the idea was pitched to Fatshark and fortunately, they loved it. This signalled the start of building a small team of talented people to help create Dreadlands, including some old veterans from the Krater team.
Dreadlands isn’t set in Sweden, but in a completely different part of the world, that’s a bit weirder when it comes to environmental vistas and the areas you explore. Gameplay is also different, as Dreadlands is a turn-based tactical skirmish game, influenced by titles such as X-COM, Jagged Alliance and Blood Bowl, but also draws a lot of inspiration from board games such as Necromunda, Mordheim, Shadows of Brimstone and Blood Bowl (again).
So do you have any questions about the studio, the game or anything else? Ask away!