Against the Storm on Steam
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
store.steampowered.com
The basic idea baked into a city builder is that I'm creating something to last. Every street, every house, every decoration is placed with care to craft cozy neighborhoods and shopping areas where people will live and thrive, theoretically forever. So when Against the Storm presented me with the premise that each of my handmade habitats would be wiped away by a terrible tempest as part of an unavoidable, cataclysmic cycle, I wasn't sure how to feel about it. But what has revealed itself in the puddles left over when the clouds clear is one of the most clever, engaging, and endearing strategy games I've played in years.
Against the Storm
Banished meets Slay the Spire. Against the Storm is a roguelite city builder set in a fantasy world where it never stops raining. You are the Queen's viceroy - a pioneer sent into the wilds to establish and manage new settlements inhabited by beavers, lizards, and humans. Your goal is to...
www.metacritic.com
Eremite Games - Forging strategy games set in uncharted worlds
Creators of Against the Storm roguelite city builder and Shattered Plane turn-based strategy game - fantasy games set in unique worlds.
eremitegames.com
Its also (17/01/2024) on Gamepass if youre on the fence about it.
I've talked about this game a little elsewhere on the forum, but I like it so much I thought I'd make a thread. Currently almost 40 hours in and its still introducing mechanics that force different approaches. Every map has so many randomly generated factors involved that you just have to roll with the punches if you dont happen to roll the right buildings or find the right resource nodes. After about 15 maps I havent had 2 play the same.
It must be incredibly hard to make a game with so much RNG involved that works every time, especially over two layers. I'm a little in awe of the amount of moving parts that all fit together so well. Anyone else out there playing it?