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Launch and land space on the surface—unless they move to Utah Salt Flats, this'll run out before the sky does
depends how long they can fly for. If they can be launched in stages, the sky is the limit.

Put so many into one space that oxygen cannot enter... lets create a black hole... guess the drones need to be smaller to achieve that. Would allow for more to fit into space... so limit is really how small can they be before they defeat purpose of light show and just try to fill space with as many as possible.

solar ones would last longer except light shows at night... need really bright lights to be noticed during the day.

At that point you need different categories.
 
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I agree with some of this. Its why I prefer single player games now. Season passes keep people playing but also can keep people away. No point starting to play a game mid season. And if you can't play every day you don't get a lot of value from it. Single player games are mostly the same between logons so you don't miss anything... that and all the drops aren't competed for.

Single player games (unless they open world) are generally not designed to make you keep playing, unless they ARPG. They generally don't have shops attached to them... unless they a AAA company and its online only. They are made to be fun, not make you keep paying. Live service games become like a job, whereas single player... just play when you want, no days you have to be online
 
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I have to disagree on one point. he doesn't like different difficulties in games, he thinks everyone should play at same level... except... what about games you can play more than once on same character?
I get it if you don't want easy mode but some of us don't want to just play through one time... ARPG used to let you continue on, I am not sure if that feature is being removed as many games don't seem to have it anymore. One play through, thats it...

Games are being made too easy with some options though. Too much hand holding.
 

Zloth

Community Contributor
I have to disagree on one point. he doesn't like different difficulties in games, he thinks everyone should play at same level... except... what about games you can play more than once on same character?
It makes sense if you're going for a game that should be an accomplishment to finish. Getting Over It jumps to mind as an example. There wouldn't be much point in replaying a game where that's the big goal, though.

For the rest, gimme lots of difficulty options! People with a lot of gaming experience are going to need a bigger challenge than the folks that need to be given a little tutorial on how to move. People may just want different things from their game, too. And, like you said, replays are very likely to need higher difficulty levels.
 
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