For the purpose of this post, let's consider procedural generation to include everything from environments to NPCs to missions, stories and loot. Also, AI generation is still just procedural generation. You are still just using algorithms.
A lot of people have mixed feelings about procedural generation. It hasn't always been very good, failing to come anywhere close to hand-built. From the terrible 7 Days to Die initial implementation of procedural map-making (it's gotten much better now) to early attempts at AI creating dialogue, a lot of people are highly skeptical of games that use procedural generation for much of anything.
But procedural map generation has improved dramatically through the years. Games like Warframe and Remnant have used ingenious combinations of human-made assets procedurally generated. And AI story-telling and dialogue won't get any worse, certainly. Like AI art, it's only going to improve. Several games have even procedurally generated creatures and at least one has randomly created humans. Meanwhile, random loot drops, for good or for bad, have been in practice for a long time.
So would you be in favor of a largely procedurally generated game if it were done well and meant endless play? For me, I find a game that I love, like Remnant 2, and I think that if they could have found a way to procedurally generate a continuation of the game that was faithful to the human-made portion that I would still be playing it today.
What do you say? Skepticism about whether procedural generation will ever reach a high enough quality is fine, but I think it is short-sighted. I think it's very nearly reaching that point right now, much less 5 to 10 years from now. Do you have ethical concerns about it? Surely more developers would be laid off if procedural generation became good enough. Thoughts?
A lot of people have mixed feelings about procedural generation. It hasn't always been very good, failing to come anywhere close to hand-built. From the terrible 7 Days to Die initial implementation of procedural map-making (it's gotten much better now) to early attempts at AI creating dialogue, a lot of people are highly skeptical of games that use procedural generation for much of anything.
But procedural map generation has improved dramatically through the years. Games like Warframe and Remnant have used ingenious combinations of human-made assets procedurally generated. And AI story-telling and dialogue won't get any worse, certainly. Like AI art, it's only going to improve. Several games have even procedurally generated creatures and at least one has randomly created humans. Meanwhile, random loot drops, for good or for bad, have been in practice for a long time.
So would you be in favor of a largely procedurally generated game if it were done well and meant endless play? For me, I find a game that I love, like Remnant 2, and I think that if they could have found a way to procedurally generate a continuation of the game that was faithful to the human-made portion that I would still be playing it today.
What do you say? Skepticism about whether procedural generation will ever reach a high enough quality is fine, but I think it is short-sighted. I think it's very nearly reaching that point right now, much less 5 to 10 years from now. Do you have ethical concerns about it? Surely more developers would be laid off if procedural generation became good enough. Thoughts?