My own advice: try to enter a new game with an open mind and play it as intended, at least at first. I often see people who come into a game with all sorts of expectations about what the game should be like. If the game designers try something different, then these people will rail on them for "not doing it right."
Big case in point: City of Heroes. This was (and still is
!) an MMO where many classes can do one thing very well and another pretty well. For instance, the Blaster class deals great ranged damage - but blasters also minor in crowd control. A Defender does buffs and (possibly) healing better than any other, but the class can also do some pretty serious ranged damage. Not as good as Blasters, but pretty good.
But in come MMO "experts" from Everquest and/or World of Warcraft, and they start berating anyone who doesn't stick solely to their primary role. In many MMOs, this advice is (I presume) good advice, but it sure wasn't in City of Heroes. So those people made the game harder for themselves and for others they managed to convince. The ones that couldn't break out of their assumptions soon left, and thus missed out on a great game.
Of course, if you do try it out and find the new innovations to be no fun at all, go ahead and mod the thing. Just give it a chance, huh?
Now I need to make this post too long by agreeing with people...
My advice would be to stop researching strategies.
Oh jeez, I see this so much. The Last Remnant has enemies that scale up (somewhat) in difficulty which, in JRPGs, is stunning. Many JRPG players had been trained over the years that, if you started to run into difficulties playing, THE way to fix the problem was to simply go back to just before the problem started happening and defeat the same enemies over and over, until your level got so high that the problem you were having became irrelevant.
So players played LR, ran into difficulties, and tried to grind their way out of it. But the systems in this game were set so that this actually made the game somewhat harder (MUCH harder if done really early in the game). Much screaming ensued. But then somebody hit on a new idea: anti-grinding. People figured out that, by avoiding as much combat as possible, you could make the game easy.
It was all insane, though. The game doesn't need grinding or anti-grinding. You just need to play it as given without trying to exploit the systems and it works fine. Unfortunately, the anti-grind technique is now considered THE way to play, thanks to people copying other people's strategies so much.
I had a friend once who was quite into World of Warcraft and the few times I visited him I would notice his children often playing alone and never with him. Whether it was like that all the time or just like that when I was visiting, I don't know, but it stuck with me. Don't let gaming take over your ability to care for your children and give them the best upbringing possible. They are only children for so long.
I thought you were going to say that the parent encouraged the children to develop their own strategies, or maybe the children were insisting on doing it "all by my SELF!"
But yeah, it's a hobby, you can't let a hobby get in the way of necessities.
So try something different once in a while. You might surprise yourself and find an completely different genre of game you like that you might have dismissed before.
Yeah, plus genres have become about 80% irrelevant now, anyway. Just because a game is called an RPG doesn't mean it's going to be just like Baldur's Gate or Skyrim.