Not all game mechanics are core to the experience but sometimes developers will put that little extra polish, or feature in that most games would just forget. I'm talking about really basic stuff like a blipping map curser that makes it easier to locate your position, or a change in the way your gun sounds when it's about to run out of ammo.
I personally really like it when games with weapons and NPC's (and public areas) gives you a holster button. After all, who wants to have a conversation with someone who's throttling a bastard sword, or pointing a brain melting laser gun at your face? It doesn't do anything game play wise but it's polite, and I appreciate that.
Whats a tiny little feature that you like that doesn't make or break a game but you appreciate that the devs put in?
I personally really like it when games with weapons and NPC's (and public areas) gives you a holster button. After all, who wants to have a conversation with someone who's throttling a bastard sword, or pointing a brain melting laser gun at your face? It doesn't do anything game play wise but it's polite, and I appreciate that.
Whats a tiny little feature that you like that doesn't make or break a game but you appreciate that the devs put in?
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