For me: Encumbrance and games with autosave that don't save when you exit.
What would you think about a system like Medieval Dynasty where your inventory space is technically unlimited, but the game strictly enforces encumbrance?Massive inventory, tons of abilities and heaps of pseudo-not-junk.
My two examples:
Divinity Original Sin 2 - You have this massive inventory and everything in it is just a random icon. I'm carrying around so much stuff that in order to go back to the game, I may as well start fresh because I have no idea what any of this is or why I saved it.
Divinity also has this issue with abilities. There are so many of them, trying to go back, I have no idea what is what and what what does, I need to sit and analyze everything for an hour before I can begin to understand.
Grim Dawn - Everything is Green, Blue, Orange, etc. You kill enemies and they explode in showers of this stuff and it ends-up ultimately being all meaningless, yet I feel compelled to search through all of it to see if any of it is even the most minor of upgrades. Compare to something like the original Diablo where most stuff is actual junk or fodder for vendors, but it's immediately apparent and when you get a unique drop, it becomes pretty obvious.
Couple this with a massive inventory in Grim Dawn and it exacerbates the issue further. In Diablo, I need to play Tetris because my inventory space is so limited, I have to be very choosy about what I'm going to pick up because I simply cannot take it all back with me, so I'm constantly having to make difficult decisions about what I carry with me. I like this.
What would you think about a system like Medieval Dynasty where your inventory space is technically unlimited, but the game strictly enforces encumbrance?
Personally I don't have a problem with large inventories. Usually games I play have ways of dealing with that, like different ways to sort or search for an item and a one keypress method of putting like items together in a chest.
Massive inventory, tons of abilities and heaps of pseudo-not-junk.
My two examples:
Divinity Original Sin 2 - You have this massive inventory and everything in it is just a random icon. I'm carrying around so much stuff that in order to go back to the game, I may as well start fresh because I have no idea what any of this is or why I saved it.
Divinity also has this issue with abilities. There are so many of them, trying to go back, I have no idea what is what and what what does, I need to sit and analyze everything for an hour before I can begin to understand.
Grim Dawn - Everything is Green, Blue, Orange, etc. You kill enemies and they explode in showers of this stuff and it ends-up ultimately being all meaningless, yet I feel compelled to search through all of it to see if any of it is even the most minor of upgrades. Compare to something like the original Diablo where most stuff is actual junk or fodder for vendors, but it's immediately apparent and when you get a unique drop, it becomes pretty obvious.
Couple this with a massive inventory in Grim Dawn and it exacerbates the issue further. In Diablo, I need to play Tetris because my inventory space is so limited, I have to be very choosy about what I'm going to pick up because I simply cannot take it all back with me, so I'm constantly having to make difficult decisions about what I carry with me. I like this.
Having to travel long distances with nothing happening. The problem with this one is that there isn't always a good solution for it. Fast travel/teleporting isn't always an option, nor is increasing the player's movement speed (with or without a mount/vehicle). It doesn't always annoy me either, I just get impatient sometimes.
That doesn't just apply to traveling either of course, it can happen at any time I have to wait for a game to do something. It's really just whenever I fail to live in the moment and get too caught up in making plans, but then can't do those plans because something is making me wait.
The last game where this has become a problem for me is Baldur's Gate 3. The spell and skill icons can be hard to distinguish sometimes and there are so many it's hard to remember every one of them. Not to mention how many consumables there are.
I agree with the online only stuff as well. Specially for a single player game I bought over steam, or epic. Like I'm buying it on your storefront. How does that not prove I own the game??????
The thing that bothers me the most about always online is that the games are going to disappear sooner or later.online only. I don't want to buy cosmetics so don't force me to play with those who do. I know, the game is just there to advertise DLC, but I don't care. What is wrong with single player games that don't need internet to play them?
Sounds like you need an RTS roguelite, but most of those probably come out as tower defense games where the upgrades are incremental power, not how well the base is set up at the end.one of my biggest gripes with RTS games: rebuilding a base (research and all) absolutely every single time i start a new mission especially on the final missions where the odds are absolutely stacked against you and if the enemy was that bit smarter, they would just push everything to your base and wipe you off the face off the earth.
there are ways to offset it like perhaps having a substantial force or a well established base to start things off, but sometimes when a game provides a suitable start, you can expect a more bigger challenge.
one of my biggest gripes with RTS games: rebuilding a base (research and all) absolutely every single time i start a new mission
The skill system I don't mind and I think it works great in BG3, but the inventory system is bad in both games. Larian Studios just can't make it right, even with using the designated bags for different items. Solution is very simple if you ask me: Just make us rename the bloody bags!I'm sure BG3 is a great game, DOS2 is too, but I just can't abide the inventory and skill system. I'm kind of waiting for the day I can push through, start DOS2 again and finish it, then I'll know I'm ready for BG3, but I'm not sure that day will come.
Not a fan of it either. I did like how it was in Outer Worlds though with you being able to get a perk making it possible to fast travel while encumbered. I think it is better to have encumbrance in survival type of games where it makes sense that you can't walk with hundreds of kilos on you.For me: Encumbrance[...]
Assassin's Creed: Odyssey comes to mind. They put those idiotic Orichalcum ores in the game for shop items. Had absolutely nothing to do with the game, nobody asked for it, nobody wanted it. Just stupid greed tied up to their store with microtransactions.MTXs especially those who promote exp boosts and resource boosts, AAA(A) create a problem to sell a solution. if the devs just balanced things out a bit there wouldn't be a need for them, but no, we need to make games grindier that more tedious. For some people the game doesn't respect their time. We should be making games more accessible where possible.
Sounds like you need an RTS roguelite, but most of those probably come out as tower defense games where the upgrades are incremental power, not how well the base is set up at the end.
I'd go even more general with this and say one of my major annoyances is with any game that repeatedly makes me perform the exact same steps, especially if those steps include unskippable animations.
Assassin's Creed: Odyssey comes to mind. They put those idiotic Orichalcum ores in the game for shop items. Had absolutely nothing to do with the game, nobody asked for it, nobody wanted it. Just stupid greed tied up to their store with microtransactions.
Anything for a friend! But, does it have to be real cast iron?Forced stealth. Hit me on the head with a cast iron frying pan. 🤷♂️
There was a mod for Original Sin that let the camera rotate freely. Or maybe it was an in-game option? I remember there was a warning with it saying that you'll see parts of the world that make no sense because you aren't supposed to be able to see them.- Bad camera angles, a problem the Original Sin games also have.
It was a mod and it was a bit wonky from what I remember.There was a mod for Original Sin that let the camera rotate freely. Or maybe it was an in-game option? I remember there was a warning with it saying that you'll see parts of the world that make no sense because you aren't supposed to be able to see them.
But yeah, bad camera angles can be killers, especially when getting near walls.
When it comes to RTS missions those with a small group of units with little or no base building i'm perfectly fine with. A large number of people hate those missions, i like them as i have more control and can have strategy in my games. its also why one of my personal fav strategy games is World in Conflict. just you with a handful of units and a whole load of special abilities, resources management is minimal and i can focus on strategy (ie high ground, directional damage, cover etc etc).
Oh, no, that's actually something that depends for me. The control key is one if the few keys on the keyboard that the PC knows is either up or down. Most just register that they were pushed (and auto-repeat if you hold them down). The C key is a good one to use for toggle-crouch, Ctrl is good for just crouching while they key is pressed.When a game has C for crouch as default. We've come a long way in PC gaming, everyone knows Ctrl is the main crouch button.
just remembered another annoyance: Unskippable intro loading screens. yes its only a minute or 2 but its annoying that i can't press escape to skip. I wish it was just view once or better yet, press esc once and skip ALL of the them.