I'm beginning to feel about tutorials like @Brian Boru feels about opening cutscenes/intros. I'm not talking about basic games where you just learn to use WASD and jump. I'm talking about more involved games like strategy games, management, city builders, or even more complex FPS games like Cyberpunk 2077.
Total War usually does a nice job, and I thought the Prologue, which served as a tutorial, for TWW3 was excellent. I like that you were actually playing a meaningful experience while you learned (not that there was hardly anything for me to learn after playing all the other TW games).
I've played a lot of games with tutorials that, while they succeeded in teaching you the game, were just tedious as heck. Builder Simulator made me want to beat orphans. It was just very, very long and you didn't really get anything out of it except to find out that the game was more or less intuitive and they didn't need to force you into a tutorial.
Then there was one of the Anno games I tried to play that didn't have a tutorial at all and required either trial and error or watching videos to get up to speed (thanks Ubisoft).
I've had two indie games lately that just gave you an in game novella on instructions to read. If I remember correctly, Kerbal was mostly this way, too. I don't mind these so long as the text is legible to me.
But my favorite terrible tutorials are the ones that don't work, generally from little indie games.
Total War usually does a nice job, and I thought the Prologue, which served as a tutorial, for TWW3 was excellent. I like that you were actually playing a meaningful experience while you learned (not that there was hardly anything for me to learn after playing all the other TW games).
I've played a lot of games with tutorials that, while they succeeded in teaching you the game, were just tedious as heck. Builder Simulator made me want to beat orphans. It was just very, very long and you didn't really get anything out of it except to find out that the game was more or less intuitive and they didn't need to force you into a tutorial.
Then there was one of the Anno games I tried to play that didn't have a tutorial at all and required either trial and error or watching videos to get up to speed (thanks Ubisoft).
I've had two indie games lately that just gave you an in game novella on instructions to read. If I remember correctly, Kerbal was mostly this way, too. I don't mind these so long as the text is legible to me.
But my favorite terrible tutorials are the ones that don't work, generally from little indie games.