It doesn't have to be an RPG-type game, but that's my main gaming experience so I'm posting this question here.
You get a quest and have so many days, or game hours to complete it or fail. Sometimes the quests are more immediate and you have just a few game minutes or seconds to complete it. Get an antidote for a man's poisoned wife. Stop a psycho from setting off a bomb. Rescue a farmer's virgin daughter from bandits (very rare). The possible scenarios are endless, but they all have a time limit.
In general, I hate it when I get one of those type quests in my journal or log, as I have to stop what I'm doing and try to complete that quest. As long as I can go back to what I was doing before that quest, I deal with it, even though it interrupts my current exploration. So much depends upon how the game developer designed the quest. It can make sense and create a feeling of urgency and tension, as long as there aren't too many of those types of quests.
I'd rather deal with the shorter kind (minutes or seconds) than the longer ones, as they take place in the area that you're in and you have to make certain choices or actions right now. And gaming gods forbid, I am not talking about QTEs, I've outright quit games before because an infusion of QTEs.
As an example of the shorter kind would be a somewhat obscure quest you can get in Mass Effect 1 on the Citadel that involves tracking a rouge AI after playing a certain Quasar machine. Ultimately, you'll find yourselves in a room with the door locking behind you. After a brief conversation with the AI it initiates a self-destruct sequence that you have about 10 seconds to solve. It's literally do or die in 10 seconds.
I've also experienced timed quests that don't tell you the time limit, it's like an internal timer the game creates and starts ticking once you get the quest. There's a bunch of those in Fallout 4, most of those being settlement attacks, or a settler being kidnapped by raiders or gunners. Those can be modded out of the game if you don't like them, but those I actually like, because it can drop your character into a huge fire fight especially at higher levels.
I'd love to hear your experiences and thoughts on timed quests you've encounterd.
You get a quest and have so many days, or game hours to complete it or fail. Sometimes the quests are more immediate and you have just a few game minutes or seconds to complete it. Get an antidote for a man's poisoned wife. Stop a psycho from setting off a bomb. Rescue a farmer's virgin daughter from bandits (very rare). The possible scenarios are endless, but they all have a time limit.
In general, I hate it when I get one of those type quests in my journal or log, as I have to stop what I'm doing and try to complete that quest. As long as I can go back to what I was doing before that quest, I deal with it, even though it interrupts my current exploration. So much depends upon how the game developer designed the quest. It can make sense and create a feeling of urgency and tension, as long as there aren't too many of those types of quests.
I'd rather deal with the shorter kind (minutes or seconds) than the longer ones, as they take place in the area that you're in and you have to make certain choices or actions right now. And gaming gods forbid, I am not talking about QTEs, I've outright quit games before because an infusion of QTEs.
As an example of the shorter kind would be a somewhat obscure quest you can get in Mass Effect 1 on the Citadel that involves tracking a rouge AI after playing a certain Quasar machine. Ultimately, you'll find yourselves in a room with the door locking behind you. After a brief conversation with the AI it initiates a self-destruct sequence that you have about 10 seconds to solve. It's literally do or die in 10 seconds.
I've also experienced timed quests that don't tell you the time limit, it's like an internal timer the game creates and starts ticking once you get the quest. There's a bunch of those in Fallout 4, most of those being settlement attacks, or a settler being kidnapped by raiders or gunners. Those can be modded out of the game if you don't like them, but those I actually like, because it can drop your character into a huge fire fight especially at higher levels.
I'd love to hear your experiences and thoughts on timed quests you've encounterd.