Zed Clampet
Community Contributor
I've been playing early access games since the beginning, and I've noticed a drastic change, through the years, in what people expect out of an early access game. When the original The Forest launched into early access in 2014, it was basically a buggy map with a few mostly broken crafting recipes. You couldn't even save your game. But players were excited about it. The game was being updated regularly and no one really minded the bugs or how vastly incomplete it was.
Fast forward to today, and we have people saying that Kerbal 2 is "too early access for early access", and I've been involved in a debate on Steam with one user who wrote in his review for another early access game that "the game feels incomplete." Really? An early access game feels incomplete? Imagine that.
But I can agree with players, as well. You do need at least a solid foundation of a game that is playable, I believe, to launch into early access. You are, after all, asking people to pay to play.
So what are your expectations for an early access game?
Fast forward to today, and we have people saying that Kerbal 2 is "too early access for early access", and I've been involved in a debate on Steam with one user who wrote in his review for another early access game that "the game feels incomplete." Really? An early access game feels incomplete? Imagine that.
But I can agree with players, as well. You do need at least a solid foundation of a game that is playable, I believe, to launch into early access. You are, after all, asking people to pay to play.
So what are your expectations for an early access game?