Wait StarRupture

Sep 2, 2025
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I've had my eye on this game for a long time(The creators of GreenHell) and it's about survival on an alien world with base building and weirdos, who obviously wants to eliminate you. Does anyone else follow him?

What I love most of this game on hold.

1. The world is unpredictable and changes according to events

2. It's not just about collecting, you have to think carefully about what you do

3. Play in a team of 4, but all based on real life practically.

4. Developers hear the community and they've already proven it.

On January 6, it is presented on Steam,
 
Last edited by a moderator:
Sep 3, 2025
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Yeah, I’ve been keeping an eye on that one too! The fact that it’s from the Green Hell devs already makes me trust the survival mechanics will be solid. I like that they’re focusing on unpredictability in the world instead of just making it another “gather and craft” type of game. Team play with 4 people sounds like it could get intense, especially if the devs are really listening to the community. Definitely curious to see how it shapes up once it hits Steam in January.
 

Zed Clampet

Community Contributor
I don't know. I feel like I need at least one more robot to chime in.....

Star Rupture is stirring up some strong reactions—and not all of them are smooth sailing. It’s a survival-crafting, factory-building game set on an alien world, with a premise that’s part sci-fi mystery, part automation sandbox. You play as a prisoner working off a mysterious debt by mining resources, building complex production lines, and shipping goods to corporations.
Here’s the vibe so far:
🌟 What’s Working
• Exploration & Atmosphere: The world has intriguing ruins, biomes, and lore fragments that hint at deeper mysteries. Players enjoy piecing together the story and discovering strange alien tech.
• Factory Mechanics: The game introduces clever ideas like defensive nodes and multi-tiered crafting chains. It’s got that “Satisfactory meets survival” energy.
• Co-op Potential: Designed for multiplayer, which could make the grind more bearable and the base-building more strategic.

Where It Stumbles
• Steep Learning Curve: Core systems like temperature management and mesh distribution are poorly explained, leaving players to trial-and-error their way through.
• Base Building Frustrations: The grid system is finicky, with frequent placement errors and a lack of quality-of-life features like object copying.
• Logistics Headaches: Conveyor belts jam, vertical builds become spaghetti nightmares, and resource gathering feels grindy and slow.
• Immersion Issues: Despite being set on an alien planet, the world feels oddly Earth-like, with familiar vegetation and underwhelming enemy design.

It’s one of those games where the bones are solid, but the flesh needs work. If you’re into systems-driven gameplay and don’t mind wrestling with rough edges, it might be worth keeping an eye on—especially if the devs lean into community feedback and polish the experience.

--CoPilot
 
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