Total War Discussion Thread

ZedClampet

Community Contributor
Started a Mythical Troy game today on Normal difficulty with my chaos creating mods. Sure enough, it was chaos. Had to manually fight 3 battles by turn 13, one for my capital. Thankfully I won them all.

I burned up my Zeus favor, though, and won't get to do that again for 40 turns. Zeus gives you a plus 10 in diplomacy negotiations which allows you to rob everyone blind and get them to become allies..

I just started my mythical creature quest. Hopefully it goes fast and well. I'm going after Cerberus. With Cerberus, you can create armies of the dead. The advantage being that they have no upkeep at all. The problem will be defeating Cerberus and his army. I don't have very good units right now.
 

ZedClampet

Community Contributor
Was it good? It looked like it was sort of the worst of both worlds.
I thought it was interesting. No idea what the "worst of both worlds" means. It's good for people who want the mythological units, which are fun to play, but without the fantasy involved. So the minotaur's, for instance. are really just well-trained soldiers who traditionally wear a horned helmet. It's basically a theory of how the myths started. Your faction leaders are mere mortals and can die (but not by RNG like in Pharaoh). That's about it. Can't really think of anything wrong with it. It's a nice inclusion.
 

ZedClampet

Community Contributor
@HveðrungrIt's unsurprising that it feels a bit unbalanced. Most games go through balance changes, and I'm an amateur. These are very extreme mods for a game that is already vastly more difficult the Total War Warhammer games, where they actually work very well.

He's never particularly liked my chaos mods and prefers to play vanilla. I talked him into this. The problem is he picked Achilles who is on the coast, and I didn't pick Ajax, who I usually use to blockade Troy's ships from coming into land. So from about turn 8, he's had to deal with 3 or 4 armies at a time landing in his territory. Had he picked Agamemnon as he usually does, he would be mostly inland and only have to worry about a couple of cities.

But after I posted, we teamed up and wiped them out, and he's in a better mood. He's probably got about 10 turns before they show up again. He'll be fine because I will make endless Cerberus armies and post them in his territory. They don't replenish, but they make for great homeland defense units. Can put a 20 stack in every city. Then we can take off for Troy and end the game.
 
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Armies of 3-headed dogs?

Yes. Mythos mode of TW: Troy features units from Greek mythology.

Troy_-Mythos-Cerberus-1920-1080-Bigger.jpg
 
Somebody told me that I couldn’t lay old games in a new PC. I’m looking for Rome 2: Total War and Red Alert 3. Can they be played? Oh and Company of Heroes.
Thats often more to do with new Windows versions than hardware unless youre talking games from 30 years ago I think. Compatibility is fairly good for stuff from the last 15 years AFAIK, and a lot of older stuff has community patches (mods) you can apply to get them working, or you can use other software to wrangle it. Theres always guides out there so you probably wouldnt have to work out yourself, if there were even any problems.
 
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Thats often more to do with new Windows versions than hardware unless youre talking games from 30 years ago I think. Compatibility is fairly good for stuff from the last 15 years AFAIK, and a lot of older stuff has community patches (mods) you can apply to get them working, or you can use other software to wrangle it. Theres always guides out there so you probably wouldnt have to work out yourself, if there were even any problems.
Ok, so it means I can play em in a new PC?
 

ZedClampet

Community Contributor
How to figure out which mod is crashing your game.

Mods in Total War games can be incredibly fun. They can go from simple cheats to complete overhauls. But if you open your mod manager, you are likely to see, especially if you have a lot of mods, that not all of the mods have the green checkmark by them indicating that they've been updated. This doesn't mean that they don't work. The only way to know for sure is to launch the game and play a turn or two. So what do you do if your game crashes or does something unexpected (like desyncing during multiplayer)?

First of all, it's not necessary to disable all your mods and add them back one at a time to test them, or to delete one at a time and test it. All of the mods with the green checkmarks should work, so you can ignore them for the time being. Just concentrate on the ones with the yellow caution symbol.

But you don't even have to look at all of those. Mods can be divided into two different groups. Mods that only change database figures and mods that use scripts. If a mod changes a number, like how much units cost or how much money you make, etc. then this mod never needs to be updated and should be fine even though it has the caution symbol next to it.

If a mod adds something new to the game, like new units, or if the mod changes the gameplay in certain ways, this requires scripting. These mods may or may not need to be updated, but this is where your problem most likely is.

Be careful selecting which of these two groups a mod belongs to. For instance, there are mods called "2X skill points per level plus useful skill dump". This does both editing the tables (2X skill points) and using scripts (useful skill dump since that isn't originally a part of the game).

Now that you have your out-of-date mods divided into two groups, you can start to test by eliminating one mod at a time, but you can usually figure this out by checking the mod page and looking at the comments. Ignore any comments that just say, "This mod is out of date" or "Please update mod" because a lot of players automatically assume that a mod that hasn't been updated won't work. But if you see things like "This keeps crashing my game" then there's a good clue that you need to test your game without this mod.

But what if you really liked the mod and wanted to use it? Updating some mods is very easy. All you have to do is open the mod in the Rusted

Never mind that. That's too much for the scope of this post. Just use the comment section to help you decide which mods you need to test the game without based on what type of mod it is.
 

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