I have a love/hate relationship with Tzeentch. I love their units, but I hate their casualty replenishment, and I've always emphasized that in my games. I just can't stand slow replenishment.
So as you've probably noticed by now, I don't actually look up answers (haha). I don't go to the wiki or scour the forums or whatever. I just play the game, so sometimes I'm not 100 percent accurate in what I think is happening, but to the best of my knowledge Tzeentch can only get decent replenishment if they are garrisoned in a settlement (or maybe encamped nearby) that is part of a province that is completely owned by you or owned by you and an ally.
If you are just in a settlement that you own, you can get a very small (useless) amount of replenishment. If you are in encampment stance in a territory that is not entirely owned by you, you prevent attrition, but you don't replenish troops.
So I basically wanted to quit our co-op came. I'd already won us the first victory conditions using my normal, one province style (so I didn't notice the replenishment problem), but once I left my province I hated it. But my son was enjoying his Khorn campaign, so I decided to mod our games. I started to change the replenishment rates, but thought it would be more fun to change how many turns it takes to recruit units, so I made it so that every unit, whether local or global, can be recruited in one turn. This way I still have to deal with poor replenishment, but I have an out. Of course, the units I recruit aren't as high a level as the ones I'm losing, but that's better than the alternative.
But as I said, I love the mix of their units, even though I'm an artillery guy, and they don't have artillery. Their version of the Soul Grinders is well-rounded, though I'd rather have Nurgle's, but I love their flying cavalry. You just have to be careful with them and not leave them in the fight too long, so it's a lot of micro-management. They don't really have any low-end infantry that is respectable, but an army full of Exalted Pink Horrors is tough to beat and not that expensive to upkeep.+
But the best thing about Tzeentch is their Herald of Tzeentch (Metal) minor lord. I could listen to hie voice lines all day. He's like a very happy and optimistic Gilbert Godfried.
So as you've probably noticed by now, I don't actually look up answers (haha). I don't go to the wiki or scour the forums or whatever. I just play the game, so sometimes I'm not 100 percent accurate in what I think is happening, but to the best of my knowledge Tzeentch can only get decent replenishment if they are garrisoned in a settlement (or maybe encamped nearby) that is part of a province that is completely owned by you or owned by you and an ally.
If you are just in a settlement that you own, you can get a very small (useless) amount of replenishment. If you are in encampment stance in a territory that is not entirely owned by you, you prevent attrition, but you don't replenish troops.
So I basically wanted to quit our co-op came. I'd already won us the first victory conditions using my normal, one province style (so I didn't notice the replenishment problem), but once I left my province I hated it. But my son was enjoying his Khorn campaign, so I decided to mod our games. I started to change the replenishment rates, but thought it would be more fun to change how many turns it takes to recruit units, so I made it so that every unit, whether local or global, can be recruited in one turn. This way I still have to deal with poor replenishment, but I have an out. Of course, the units I recruit aren't as high a level as the ones I'm losing, but that's better than the alternative.
But as I said, I love the mix of their units, even though I'm an artillery guy, and they don't have artillery. Their version of the Soul Grinders is well-rounded, though I'd rather have Nurgle's, but I love their flying cavalry. You just have to be careful with them and not leave them in the fight too long, so it's a lot of micro-management. They don't really have any low-end infantry that is respectable, but an army full of Exalted Pink Horrors is tough to beat and not that expensive to upkeep.+
But the best thing about Tzeentch is their Herald of Tzeentch (Metal) minor lord. I could listen to hie voice lines all day. He's like a very happy and optimistic Gilbert Godfried.