Had a quick blast on Parasite Mutant.
store.steampowered.com
if you've played parasite Eve (the first game on the PSX) you have a rough idea of the mechanics of this game. Played about 30 minutes and was suitably entertained, i liked PE1 and this one plays just as well. visually its pretty good, even on my aging 1070. i didn't get far into the game or much of the story tbh. It just starts with your character stuck in city filled with monsters. not much bad to say about the game, maybe a bit more tutorials on using your PE powers (if you weren't aware, your character has a self heal ability, so you can save the consumables for later). i would suggest one or 2 things though, minor niggles is perhaps the camera angles aren't quite perfect. some enemies telegraphing attacks for some enemies might be improved and perhaps don't do dickish level design. How does getting ambushed on a catwalk sound like fun? it makes dodging near impossible and when the whole thing with PE is being able to dodge and move about.
Parasite Mutant on Steam
This is a bio-horror RPG featuring a retro third-person semi-fixed camera and an ATC combat system that blends real-time and turn-based elements. You play as Nova, a Psionic Agent sent to investigate a mysterious abandoned city-island, ultimately uncovering the hidden truth and rewriting fate.
if you've played parasite Eve (the first game on the PSX) you have a rough idea of the mechanics of this game. Played about 30 minutes and was suitably entertained, i liked PE1 and this one plays just as well. visually its pretty good, even on my aging 1070. i didn't get far into the game or much of the story tbh. It just starts with your character stuck in city filled with monsters. not much bad to say about the game, maybe a bit more tutorials on using your PE powers (if you weren't aware, your character has a self heal ability, so you can save the consumables for later). i would suggest one or 2 things though, minor niggles is perhaps the camera angles aren't quite perfect. some enemies telegraphing attacks for some enemies might be improved and perhaps don't do dickish level design. How does getting ambushed on a catwalk sound like fun? it makes dodging near impossible and when the whole thing with PE is being able to dodge and move about.